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June 6th, 2022, 04:38 #881
I found several typos in "Table 8-4: Magic Sword Characteristics" from the core rulebook page 367.
First, the row of 86-90%, Spell Check result 24-26 the fifth column # of Banes should read 1d4-1 ; the next column should read 1d12.
Second, the row of 99-100%, Spell Check result 36+ the fifth column should read 2d4.
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June 6th, 2022, 13:39 #882
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June 9th, 2022, 22:03 #883
- Join Date
- Jan 2020
- Posts
- 42
It would be nice to be able to have both the MCC and DCC loaded in the same campaign. I'm wanting to run a fantasy campaign with magic set in a post-apocalyptic setting.
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June 9th, 2022, 23:08 #884
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June 22nd, 2022, 16:26 #885
I submitted my version of the Frozen in Time adventure module. I updated it for FGU, which can cause some issues if you have an active campaign, but since this is intended as a one-shot adventure, I think the risk of problems is minimal. Still, if you are currently in the middle of running this, make a copy of your campaign folder (with a different name) before updating -- or wait to update. I will help you resolve any problems if they arise. I had hoped to preserve as much of the original data structure as possible to avoid issues, but I didn't find much that was worth saving.
I added item records for everything, including primitive occupation items. I also created rollable tables for occupations and power plant console malfunction, as well as a few others. Some hazards have NPC records for rolling damage or applying effects. I created new player maps that are resized, and I removed the GM-only labels (primarily palm-disc info) from these. The player maps have LOS occluders as well. Lastly, I added a reference manual for the adventure and the mini-campaign setting.
Here are some screenshots for the new version:
Screenshot 1.jpgScreenshot 3.jpgScreenshot 4.jpgScreenshot 5.jpgLast edited by leozelig; June 22nd, 2022 at 16:28.
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June 22nd, 2022, 17:06 #886
- Join Date
- Mar 2020
- Posts
- 20
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June 23rd, 2022, 01:30 #887
- Join Date
- Jan 2018
- Posts
- 13
Thank you for your time leozelig. Updating Frozen in Time to your standards for a module is very nice.
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June 23rd, 2022, 01:39 #888
Thank you guys, I appreciate the compliments
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June 30th, 2022, 18:48 #889
Running Doom of the Savage Kings now. Ran Sailers as the first module. A little painful for both as tons of cut and paste artifacts where there are little boxes scattered all over.
Goodman games needs to step up some graphics support as well. Letter tokens just do not look that good. I convert for a few 3rd party publishers and I try and chase them for enchanced tokens as it really makes a difference for VTT play.Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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June 30th, 2022, 20:26 #890
I agree that the special character artifacts are annoying. I consider it the responsibility of the developer who did the conversion to provide basic product support. Smiteworks notified their community developers of the necessary character substitutions during the transition to FGU, but some developers just don’t have that level of commitment. I recently took over Frozen in Time, and that module was full of empty boxes! Quite frustrating…
I also find the basic letter tokens way past their prime. I would love to see Smiteworks update the Letter Tokens module.
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