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  1. #1081
    Quote Originally Posted by leozelig View Post
    I see what's happening. For some reason, the ruleset is unable to calculate the success threshold of 16. When this happens, it looks for the word 'failure' in the result text, which is included in every result for this canticle.

    If you open the power record, does it say level 3?
    When you cast it, does the chat notification include the [SPELL] label?

    I'm not really sure why it's not picking that up, but worst case scenario, avoiding the word failure in the results table will fix it.
    Awesome thanks I’ll try that!

  2. #1082
    How do I use the custom disapproval? It would be nice if I could just link an existing table.

  3. #1083
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    Quote Originally Posted by Ponggoleechee View Post
    How do I use the custom disapproval? It would be nice if I could just link an existing table.
    Enter the table name, which is case sensitive. I can make it a link, that’s not a bad idea.

  4. #1084
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    For the next update, I'm working on some upgrades to the magic sword generator, including an optional parameter for sword bonus, for example `/sword +2`. I am also adding a table link to the custom disapproval table field. The roll still references the table name, so nothing will change if you don't have a table link.

  5. #1085
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    Update submitted. Most of these are improvements to the magic sword generator. I also added a table link for the custom disapproval table field for clerics. Dropping the table to a blank field will automatically add the table name, and clearing the link (right click on name) will delete the name.

    [Fixed] Range effects (medium or long) not reported in attack description.
    [Updated] Slash command /sword accepts optional parameter for sword bonus.
    [Updated] Magic sword generator avoids duplicate rolls for special purpose and powers.
    [Updated] Magic sword generator adds a bane effect for 'slay' special purpose.
    [Updated] Magic sword generator reports roll results in chat.
    [Updated] Slash command /funnel opens character sheet on character creation.
    [Added] Optional table link for custom disapproval table field in Magic Meta window.

    Let me know if you have any questions or issues.
    Last edited by leozelig; March 9th, 2024 at 17:45.

  6. #1086
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    Minor update:

    [Updated] Dragging 'Table 1-2: Luck Score' roll result from chat to lucky roll field on char sheet automatically appends starting Luck modifier for 0-level characters.
    [Fixed] Slash command /sword allowed duplicate special purposes for secondary rolls.

    The character sheet doesn't have a field for your starting Luck modifier, so including this in the Lucky Roll description takes care of that. The /funnel command does this automatically, which is really the best way to generate a 0-level character in my opinion.

    The magic sword generator is a ton of fun if you haven't tried it. The format is:

    /sword <type> <bonus>

    Examples:
    /sword = a magic sword with random bonus
    /sword +2 = a +2 magic sword
    /sword battleaxe = a magic battleaxe with random bonus
    /sword polearm +3 = a +3 magic polearm
    Last edited by leozelig; March 16th, 2024 at 19:10.

  7. #1087
    Thanks for the update.

    What's the point of the old and new spellburn? Also, the spellburn entries reduce ability scores as expected, but for some reason the modifier isn't affected. This really seems like a bug.

  8. #1088
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    Quote Originally Posted by Ponggoleechee View Post
    Thanks for the update.

    What's the point of the old and new spellburn? Also, the spellburn entries reduce ability scores as expected, but for some reason the modifier isn't affected. This really seems like a bug.
    That is a bug. I’ll check it out.

    ‘New’ spellburn is for the same day, and ‘Old’ is for previous days. It automatically transfers from new to old on an overnight rest, or you can do it manually. You don’t recover ability score loss on days you spellburn, so that’s the relevance of the 2 categories.

  9. #1089
    Thanks for the quick reply. Now that I know what it's for, the old and new spellburn is quite convenient.

    Could you please add an option for grudge tokens, like from the Dying Earth rules. Essentially, when you roll a nat 1 on an attack, spell, skill, saving throw, etc.; you gain 1 token which you can use to re-roll dice. Initiative and luck checks don't count. When you roll a nat 20, you lose all your grudge tokens. I use grudge tokens in all my games, so it would be awesome if rolling would automatically add/remove FLUK.

    Also, mercurial magic should still display on a failed check. Since plenty of mercurial magic results have an effect before rolling, RAI seems to be that mercurial magic still affects failed spell checks.

  10. #1090
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    I didn’t realize that about mercurial magic. The grudge tokens would be a good idea for an extension.

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