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April 5th, 2020, 15:36 #171
- Join Date
- Mar 2020
- Posts
- 19
Thanks. It doesn't appear to be a platform issue, it also happens with Mac clients. I have the DCC ruleset loaded and one adventure module loaded(no player download for the adventure) with the player version of the rules set for player download. No custom anything yet. Could the problem be that the clients are downloading the apx. **** ton of artwork that exists in the DCC rules? If so, how would one turn that off?
Newb question: If I turn off something like the DCC Player version for player download, will that affect functionality during play or character creation? If I turn it on during a session after players are connected will that be a huge delay/download?
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April 5th, 2020, 17:51 #172
- Join Date
- Jul 2018
- Posts
- 71
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April 6th, 2020, 06:57 #173
https://tabletop.events/conventions/cyclops-con
Goodman Games is holding an online convention and is looking for event submissions.Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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April 6th, 2020, 07:09 #174
There was a unity update yesterday that solved a similar problem to the one you are experiencing Tkinzer, might be worth running it and seeing how it is today?
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April 6th, 2020, 07:53 #175
There was a new networking update released.
Everyone in your group should update to the newest build 2020-04-04
If your FGU doesnt show that after updating you might have to uninstall and reinstall again from a new webinstaller.
So long as you havent pointed your Data and Program files at the same folder manually that should be safe to do.
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April 6th, 2020, 23:52 #176
FGUnity the "Trips and Throws" table is missing the description for the first entry #3.
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April 6th, 2020, 23:55 #177
Leo, are there plans to add NPC spell functionality to the ruleset? Currently I'm making NPC spellcasters as PCs if they use the PC spells. I know you're working on content right now but was just curious for future plans.
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April 9th, 2020, 19:10 #178
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April 9th, 2020, 19:19 #179
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April 13th, 2020, 10:29 #180
Any chance of adding/changing the monster HP options for GM in the following way?
Random & Fixed.
If HP field is blank (left at 0) random HP is rolled from the HD, if there is a value in that field it uses that value.
I would really love to have the bosses in my games have set HP but all the random monsters have random HP. I could have sworn the Pathfinder ruleset worked this way but I could also be misremembering.
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