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  1. #991
    Hi Leozelig,

    Is there any possibility of integrating death markers into the DCC ruleset? I noticed the latest video on this feature from the FGU guru guy on YouTube. But after updating to the latest version I don't see any way of selecting death markers for my DCC campaign.

    Thanks for your work on DCC integration in FGU!

  2. #992
    leozelig's Avatar
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    I can work on that. I can probably just pull the same code into the DCC ruleset. Thanks for the suggestion!

  3. #993
    That would be awesome. Thank you for looking into it!

  4. #994
    leozelig's Avatar
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    I submitted the following update earlier this week:


    • [Added] Missing corruption and misfire tables for magic missile spell.


    There is also a known issue with Luck checks not accounting for adjustments in the Stat Loss dialog box (linked from the Abilities header on the Main tab of the char sheet). I will fix that and add death markers for the next update, so you should see that within the next couple weeks or so.

  5. #995
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    Update submitted:

    [Fixed] Luck rolls (roll under) not accounting for stat loss in target DC.
    [Fixed] Ability score rolls not displaying in chat for /funnel command.
    [Added] Death markers.

    Currently the default death marker creature types include both 'undead' and 'un-dead'. The ruleset follows the convention in the core rules (un-dead), so I will fix that, but I didn't want to delay the update since it doesn't interfere with the functionality.

  6. #996
    Hey Leozelig, the DCC Urban Adventures extension for character sheets somehow blocks the Death Markers from working, the button doesn't even show up on the Options window.

  7. #997
    leozelig's Avatar
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    It’s due for an update. I’ll get that uploaded in the next couple days.

    EDIT: The forge extension 'DCC Urban Adventures' has been updated.
    Last edited by leozelig; March 28th, 2023 at 12:13.

  8. #998
    Thanks for the quick update!

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