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August 16th, 2020, 07:38 #121
Thanks for the report
I just tested and you are right, somehow all my custom damage types do not play with DMGTYPE and with spell damage actions. I am certainly sure that this worked once, but I am not sure what happened. I try to investigate But I sadly have no idea when I will have time for that, hopefully soonMy extensions for 3.5e and Pathfinder
Bug reports please here
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August 16th, 2020, 07:59 #122
oki, it might be easy to fix: In the advanced effects extension it works So, when you can live without the overlays, then you could just load advanced effects with AoO and save versus tags separately instead of the overlay stuff But it might be easy to fix, I am normally testing these things in advanced effects or save versus tags and then I just copy&paste it into the package; probably I made a bad copy&paste somewhere
(Funnily, the overlaypackage for StrainInjury works )My extensions for 3.5e and Pathfinder
Bug reports please here
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August 16th, 2020, 08:02 #123
Heh. Well that's good news. I can use the separate files for now. Just wanted to make sure I wasn't using wrong syntax somehow. Thanks.
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August 16th, 2020, 08:28 #124
I fixed it, so, you can redownload overlaypackage now Well, it was a "fix": I first zipped the extension again, and it still didn't work completely. Then I made a copy and zipped again, now it works... I literally just did a copy, I changed nothing, so, please do not ask me why this works, please let us all simply accept that this fixed it xD
Last edited by Kelrugem; August 16th, 2020 at 08:30.
My extensions for 3.5e and Pathfinder
Bug reports please here
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September 26th, 2020, 16:31 #125
Quick question. When customizing a magic weapon, does the effect need to go in both the "Properties" field and the "Damage Type" field, or just one of them? For example, if customizing a keen, shocking burst longsword, I presume you need to use the MAGIC, KEEN, and ELECTRICITY effects, but where does each of them go?
Also, is there a list of ALL the potential effects, both the standard effects and those provided by the extension?
Thanks in advance!Last edited by Seems; September 26th, 2020 at 17:44.
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September 26th, 2020, 21:47 #126
Electricity and magic are damage types, so, that comes to damage Keen is an effect (from an extension), so, that you should add either as effect (when coming from a buff, especially also affecting all weapons), or, when it is a property of a weapon, just edit the crit range directly
For official effects: https://fantasygroundsunity.atlassia...d+3.5E+Effects
For my effects, see the cheat sheet attached here: https://www.fantasygrounds.com/forum...l=1#post452700
(but I did not list which effect comes from which of my extensions, but that is easy to figure out, hopefully )
About effects of other extensions: That you need to ask/read in the corresponding threads; or maybe I should convert the pdf of my cheat sheet to a word doc such that you can manually add other effects to this list. (I create my pdfs directly, via LaTeX, therefore I can sadly not provide an editable doc file; but when you use LaTeX, then I can send the tex file of course )My extensions for 3.5e and Pathfinder
Bug reports please here
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September 26th, 2020, 22:10 #127
Thank you, Kelrugem! I never cease to be amazed at how much time and energy you all put into supporting the community.
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September 26th, 2020, 23:03 #128My extensions for 3.5e and Pathfinder
Bug reports please here
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September 29th, 2020, 19:05 #129
.
@kelrugem, i know if i master this ext, it'll be master of the universe! but at this point in my progress, i'll settle for jack-of-all-trades/master-of-none :-P
i was trying to figure out how to set things up for a pathfinder 1 spell: ghostbane dirge.
i want to:
1. keep "incorporeal" on the creature (a constant)
2. create custom-if type to use "ghost touch" (full damage except non-magic weapons / spells)
3. use "hresist" for non-magic weapons / non-spells damage
would this logic / these rules work... is it the most effective? i could do 1) and 2) but can't seem to get 3) right (because i might not understand how that actually works).
how would you do it?
thx
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roll dice. it builds character.
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September 29th, 2020, 19:30 #130
Someone else wants to know also:
https://www.fantasygrounds.com/forum...l=1#post545725
I suggested an approach but it might be incomplete: NIFTAG: spell; HRESISTLast edited by bmos; September 29th, 2020 at 19:56.
bmos' extensions
he/them
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