Thread: AD&D 2E Extensions and Modules
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April 18th, 2019, 21:29 #1
AD&D 2E Extensions and Modules (Compatible)
If you're looking for extensions or modules that work with the 2E ruleset they'll be listed here.
Official Extensions and Modules:
TBD
Unofficial Extensions and Modules:
- AD&D 1E Extension, Tweaks some behaviors (ability bonuses, initiative dice, attack matrix to hits) for AD&D 1E style.
- Disable SingleWindow feature Extension (only used for Window7 and earlier systems with problems using navigation arrows in ref-manuals.).
- Franky's NPC Generator - AD&D 2E NPC Generator
- Frank's Pre-generated Characters
- OSRIC Classes Part 2
- Tomb of the Serpent Kings - Adventure Module
- Generic CoreRPG Modules - Community Modules
- CoreRPG - Community Extensions
- Sterno's Player’s Option crits, weapon vs armor to-hit automation, and more!
- Sterno's OSRIC - Races, Classes, non-Magic Weapons/Armor, Spells and Monsters
- AlterZwerd's OSRIC - Magic Items
- AD&D Options and House Rules - extension that changes some things in the 2E ruleset to more closely match the way things should be done in 1E and/or OSRIC.
Last edited by celestian; June 27th, 2022 at 22:33.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 28th, 2019, 15:05 #2
- Join Date
- Oct 2018
- Posts
- 56
I found some old OSRIC classes, items, races, and spells. I'd like to use them to run a 1e game. So, I started making a pregen PC, following your recent tutorial, but it seems when dragging in the race, the movement is not updated (still showing 0). Is this a but, or are these modules now deprecated?
EDIT: I also just noticed that it doesn't change the abilities either. It says in the chat "Dexterity is increased by 1, Constitution is decreased by 1," but no abilities are actually changed on the character sheet. I do have the 1e extension installed, by the way.Last edited by Gozer the Gozerian; April 28th, 2019 at 15:11.
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April 28th, 2019, 15:53 #3
I've noticed that when making an Assasin class, using Osric Classes II mod, when you make a level 1, all his thieving abilities are calculated, which is great. However, they are all put in the base score slot, and not in the race, armor, ability, base score slots. This makes it a little less ideal, in my opinion, for future calculations and to insure all the calculations are correct. Is it possible to get these put in the correct slots, or be like the thief in the PHB and just the base score added, then allow the player to put the actual adjustments in?
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April 28th, 2019, 22:08 #4---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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March 27th, 2020, 21:14 #5
Added Franky's NPC Generator - AD&D 2E NPC Generator
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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October 26th, 2020, 21:01 #6
- Join Date
- Sep 2015
- Posts
- 50
What about Sterno's Player’s Option crits, weapon vs armor to-hit automation, and more! ??
https://www.fantasygrounds.com/forum...le-house-rules
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October 26th, 2020, 21:34 #7"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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January 12th, 2021, 18:46 #8
I made a module with OSRIC races, classes, non-magic weapons/armor, spells, and monsters. It contains full effects for abilities/spells/etc where it was possible, similar to the automation in the 2E PHB and MM.
A good companion to it, by AlterZwerg, is the OSRIC magic items mod.Click here for my Forge Page
Forum threads for 2E Extensions: Player's Option Crits, Additional 2E Automation, and Hackmaster-style House Rules
Forum threads for 2E Modules: OSRIC for 2E
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January 12th, 2021, 18:57 #9
- Join Date
- May 2020
- Posts
- 55
Thank you for all the hard work!
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March 13th, 2021, 05:00 #10
- Join Date
- Mar 2021
- Posts
- 1
Dungeonland (EX1) is a 1983 adventure module for the Dungeons & Dragons (D&D) ... The EX module code stands for extension, as the adventure is designed to be inserted as an independent addition to another, ongoing.
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