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  1. #1
    celestian's Avatar
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    AD&D 2E Extensions and Modules (Compatible)

    If you're looking for extensions or modules that work with the 2E ruleset they'll be listed here.

    Official Extensions and Modules:
    TBD

    Unofficial Extensions and Modules:
    Last edited by celestian; October 26th, 2020 at 22:54.
    ---
    Fantasy Grounds AD&D Content Bundle (All The AD&D Content)
    Coding the Official AD&D Ruleset
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)

  2. #2
    I found some old OSRIC classes, items, races, and spells. I'd like to use them to run a 1e game. So, I started making a pregen PC, following your recent tutorial, but it seems when dragging in the race, the movement is not updated (still showing 0). Is this a but, or are these modules now deprecated?

    EDIT: I also just noticed that it doesn't change the abilities either. It says in the chat "Dexterity is increased by 1, Constitution is decreased by 1," but no abilities are actually changed on the character sheet. I do have the 1e extension installed, by the way.
    Last edited by Gozer the Gozerian; April 28th, 2019 at 16:11.

  3. #3
    Beerbelly's Avatar
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    I've noticed that when making an Assasin class, using Osric Classes II mod, when you make a level 1, all his thieving abilities are calculated, which is great. However, they are all put in the base score slot, and not in the race, armor, ability, base score slots. This makes it a little less ideal, in my opinion, for future calculations and to insure all the calculations are correct. Is it possible to get these put in the correct slots, or be like the thief in the PHB and just the base score added, then allow the player to put the actual adjustments in?

  4. #4
    celestian's Avatar
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    Quote Originally Posted by Gozer the Gozerian View Post
    I found some old OSRIC classes, items, races, and spells. I'd like to use them to run a 1e game. So, I started making a pregen PC, following your recent tutorial, but it seems when dragging in the race, the movement is not updated (still showing 0). Is this a but, or are these modules now deprecated?

    EDIT: I also just noticed that it doesn't change the abilities either. It says in the chat "Dexterity is increased by 1, Constitution is decreased by 1," but no abilities are actually changed on the character sheet. I do have the 1e extension installed, by the way.
    Those are community made modules. I suspect they are not current with the 2E ruleset. I also believe someone is updating them.
    ---
    Fantasy Grounds AD&D Content Bundle (All The AD&D Content)
    Coding the Official AD&D Ruleset
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)

  5. #5
    celestian's Avatar
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    Added Franky's NPC Generator - AD&D 2E NPC Generator
    ---
    Fantasy Grounds AD&D Content Bundle (All The AD&D Content)
    Coding the Official AD&D Ruleset
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)

  6. #6
    What about Sterno's Player’s Option crits, weapon vs armor to-hit automation, and more! ??
    https://www.fantasygrounds.com/forum...le-house-rules

  7. #7
    JohnD's Avatar
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    Quote Originally Posted by galfaroth2000 View Post
    What about Sterno's Player’s Option crits, weapon vs armor to-hit automation, and more! ??
    https://www.fantasygrounds.com/forum...le-house-rules
    That's essential IMO.
    DMing since February 1979. FGC & FGU Ultimate License holder.

    Currently GMing:
    * C&C Greyhawk | Yggsburgh and Castle Zagyg (Monday | Friday)
    * AD&D The Night Below (Wednesday)
    * AD&D Bandit Kingdoms (Friday)
    * AD&D Kron Hills (Saturday)

    Thanks for 8+ years of gaming via FG my friends (AD&D 2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e)!

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