Thread: AD&D 2E Extensions and Modules
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April 18th, 2019, 22:29 #1
AD&D 2E Extensions and Modules (Compatible)
If you're looking for extensions or modules that work with the 2E ruleset they'll be listed here.
Official Extensions and Modules:
TBD
Unofficial Extensions and Modules:
- AD&D 1E Extension, Tweaks some behaviors (ability bonuses, initiative dice, attack matrix to hits) for AD&D 1E style.
- Disable SingleWindow feature Extension (only used for Window7 and earlier systems with problems using navigation arrows in ref-manuals.).
- Franky's NPC Generator - AD&D 2E NPC Generator
- Frank's Pre-generated Characters
- OSRIC Classes Part 2
- Tomb of the Serpent Kings - Adventure Module
- Generic CoreRPG Modules - Community Modules
- CoreRPG - Community Extensions
- Sterno's Player’s Option crits, weapon vs armor to-hit automation, and more!
- Sterno's OSRIC - Races, Classes, non-Magic Weapons/Armor, Spells and Monsters
- AlterZwerd's OSRIC - Magic Items
Last edited by celestian; January 12th, 2021 at 22:00.
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Fantasy Grounds AD&D Content Bundle (All The AD&D Content)
Coding the Official AD&D Ruleset
Documentation for AD&D 2E ruleset.
My Twitch Channel for AD&D and FG related streams (See schedule for live days)
My YouTube for FG related Tutorials and AD&D Actual Plays
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
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April 28th, 2019, 16:05 #2
- Join Date
- Oct 2018
- Posts
- 45
I found some old OSRIC classes, items, races, and spells. I'd like to use them to run a 1e game. So, I started making a pregen PC, following your recent tutorial, but it seems when dragging in the race, the movement is not updated (still showing 0). Is this a but, or are these modules now deprecated?
EDIT: I also just noticed that it doesn't change the abilities either. It says in the chat "Dexterity is increased by 1, Constitution is decreased by 1," but no abilities are actually changed on the character sheet. I do have the 1e extension installed, by the way.Last edited by Gozer the Gozerian; April 28th, 2019 at 16:11.
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April 28th, 2019, 16:53 #3
I've noticed that when making an Assasin class, using Osric Classes II mod, when you make a level 1, all his thieving abilities are calculated, which is great. However, they are all put in the base score slot, and not in the race, armor, ability, base score slots. This makes it a little less ideal, in my opinion, for future calculations and to insure all the calculations are correct. Is it possible to get these put in the correct slots, or be like the thief in the PHB and just the base score added, then allow the player to put the actual adjustments in?
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April 28th, 2019, 23:08 #4---
Fantasy Grounds AD&D Content Bundle (All The AD&D Content)
Coding the Official AD&D Ruleset
Documentation for AD&D 2E ruleset.
My Twitch Channel for AD&D and FG related streams (See schedule for live days)
My YouTube for FG related Tutorials and AD&D Actual Plays
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
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March 27th, 2020, 22:14 #5
Added Franky's NPC Generator - AD&D 2E NPC Generator
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Fantasy Grounds AD&D Content Bundle (All The AD&D Content)
Coding the Official AD&D Ruleset
Documentation for AD&D 2E ruleset.
My Twitch Channel for AD&D and FG related streams (See schedule for live days)
My YouTube for FG related Tutorials and AD&D Actual Plays
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
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October 26th, 2020, 22:01 #6
- Join Date
- Sep 2015
- Posts
- 32
What about Sterno's Player’s Option crits, weapon vs armor to-hit automation, and more! ??
https://www.fantasygrounds.com/forum...le-house-rules
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October 26th, 2020, 22:34 #7DMing since February 1979. FGC & FGU Ultimate License holder.
Currently GMing:
* C&C Greyhawk | Yggsburgh and Castle Zagyg (Monday | Friday)
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Thanks for 8+ years of gaming via FG my friends (AD&D 2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e / Traveller 2e)!
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January 12th, 2021, 19:46 #8
I made a module with OSRIC races, classes, non-magic weapons/armor, spells, and monsters. It contains full effects for abilities/spells/etc where it was possible, similar to the automation in the 2E PHB and MM.
A good companion to it, by AlterZwerg, is the OSRIC magic items mod.2E Extensions: Player's Option Crits, Additional 2E Automation, and Hackmaster-style House Rules
2E Modules: OSRIC for 2E
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January 12th, 2021, 19:57 #9
- Join Date
- May 2020
- Posts
- 20
Thank you for all the hard work!
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