-
April 25th, 2019, 11:48 #11Ultimate licence
GMT Time zone-UK
brawny hook bold thug
https://discord.gg/9MHgEqV
ON DMS Guild http://www.dmsguild.com/product/2246...&filters=45680
http://www.dmsguild.com/product/2205...&filters=45680
-
April 25th, 2019, 16:35 #12
I will add an "Attack/Fist" that is unarmed that does 1-10 w/o strength bonus. The current entry is with a weapon and they get strength bonuses with weapons as do all giants.
If your group chooses to not use the -10 rule you can ignore the chat output. It's only text output and does not actually change any game mechanic. The issue with adding a toggle for every optional rule is then there would be a very large page of those options. JPG has warned me against such things so I am following his advice.
From the MM entry:
DAMAGE/ATTACK: 1-10 or by weapon +6
Ogres wielding weapons get a Strength bonus of +2 to hit; leaders have +3, chieftains have +4.Last edited by celestian; April 25th, 2019 at 16:41.
---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
-
May 3rd, 2019, 14:05 #13
Great work as always Celestian. I was wondering if there was a reason the default initiative modifier for all the monsters was 1. This would not accurately represent initiative by size. I am happy to go back and manually adjust them but was wondering if there was a fix for this incoming before I did.
DM/GM Since 1985. Unity and Classic Ultimate License. Currently running two Forgotten Realms 2e Groups. Group 1 is in Rappan Athuk. Group 2 is just starting and they are near Blustich. Also run an in person AD&D 2e game set in the Forgotten Realms near Eveningstar. 10 years of gaming on Fantasy Grounds. Always looking for more gamers who are into my style of GMing. Follow my forthcoming FG videos of my 2e AD&D sessions at https://www.youtube.com/@HouseRuleGamers.
-
May 3rd, 2019, 15:24 #14---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
-
May 11th, 2019, 00:50 #15
- Join Date
- May 2015
- Posts
- 37
Is it right that we don't have many devils and demons? Like for Tanar'ri we have only two true, slaads, and imps. No creatures like Vrocks for example. I thought Vrocks were in the updated monster manual but maybe i'm wrong.
If not count me in as someone who will buy more MM content.
-
May 11th, 2019, 00:58 #16---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
-
May 12th, 2019, 07:44 #17
Also versions of Vrocks and other demons and devil's are in the OSRIC NPC module
Ultimate licence
GMT Time zone-UK
brawny hook bold thug
https://discord.gg/9MHgEqV
ON DMS Guild http://www.dmsguild.com/product/2246...&filters=45680
http://www.dmsguild.com/product/2205...&filters=45680
-
May 16th, 2019, 01:03 #18
-
June 3rd, 2019, 14:48 #19
Celestian, where did you get the data for “Type” filter?
I am setting up NPC filters for my project and I was considering adding such tags but in my game’s Monsters book there are no such classification, as it makes sense, I wanted to see if you got it from some 2E official source or if this was back extrapolated from 5E.
I kind of remember them though from before 5E but maybe was my brief foray into 3.5 and not from my dim later 2E memories?
-
June 3rd, 2019, 15:09 #20
I made them up. Dragons are dragons, humanoids are pretty simple (humanoid). I also have types like "Humanoid, Lizardman, Reptile" so if someone is using a weapon that does bonus damage to reptile or lizardman it'll work. Things that had a clear type got one, those that did not are set to "other". Humanoid, Dragon, Animal, Fish, Insect, Undead, Golem... etc.
---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks