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April 25th, 2019, 11:48 #11Ultimate licence
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brawny hook bold thug
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April 25th, 2019, 16:35 #12
I will add an "Attack/Fist" that is unarmed that does 1-10 w/o strength bonus. The current entry is with a weapon and they get strength bonuses with weapons as do all giants.
If your group chooses to not use the -10 rule you can ignore the chat output. It's only text output and does not actually change any game mechanic. The issue with adding a toggle for every optional rule is then there would be a very large page of those options. JPG has warned me against such things so I am following his advice.
From the MM entry:
DAMAGE/ATTACK: 1-10 or by weapon +6
Ogres wielding weapons get a Strength bonus of +2 to hit; leaders have +3, chieftains have +4.Last edited by celestian; April 25th, 2019 at 16:41.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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May 3rd, 2019, 14:05 #13
Great work as always Celestian. I was wondering if there was a reason the default initiative modifier for all the monsters was 1. This would not accurately represent initiative by size. I am happy to go back and manually adjust them but was wondering if there was a fix for this incoming before I did.
DM/GM Since 1985. Unity and Classic Ultimate License.
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May 3rd, 2019, 15:24 #14---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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May 11th, 2019, 00:50 #15
- Join Date
- May 2015
- Posts
- 37
Is it right that we don't have many devils and demons? Like for Tanar'ri we have only two true, slaads, and imps. No creatures like Vrocks for example. I thought Vrocks were in the updated monster manual but maybe i'm wrong.
If not count me in as someone who will buy more MM content.
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May 11th, 2019, 00:58 #16---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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May 12th, 2019, 07:44 #17
Also versions of Vrocks and other demons and devil's are in the OSRIC NPC module
Ultimate licence
GMT Time zone-UK
brawny hook bold thug
https://discord.gg/9MHgEqV
ON DMS Guild http://www.dmsguild.com/product/2246...&filters=45680
http://www.dmsguild.com/product/2205...&filters=45680
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May 16th, 2019, 01:03 #18
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June 3rd, 2019, 14:48 #19
Celestian, where did you get the data for “Type” filter?
I am setting up NPC filters for my project and I was considering adding such tags but in my game’s Monsters book there are no such classification, as it makes sense, I wanted to see if you got it from some 2E official source or if this was back extrapolated from 5E.
I kind of remember them though from before 5E but maybe was my brief foray into 3.5 and not from my dim later 2E memories?
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June 3rd, 2019, 15:09 #20
I made them up. Dragons are dragons, humanoids are pretty simple (humanoid). I also have types like "Humanoid, Lizardman, Reptile" so if someone is using a weapon that does bonus damage to reptile or lizardman it'll work. Things that had a clear type got one, those that did not are set to "other". Humanoid, Dragon, Animal, Fish, Insect, Undead, Golem... etc.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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