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May 1st, 2019, 05:08 #21---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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May 1st, 2019, 15:50 #22"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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March 3rd, 2020, 03:54 #23
- Join Date
- Sep 2005
- Posts
- 22
Wasn't sure if I should make a new thread for this. I noticed that the weapon speeds for the Axe +1, Axe +2 and Axe +3 are incorrect. I think they were calculated from a weapon speed of 5, but a non-magical Hand Axe has a weapon speed of 4. So the Axe +1 should have a weapon speed of 3, the Axe +2 a weapon speed of 2, and the Axe +3 a weapon speed of 1. Thanks!
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March 3rd, 2020, 07:31 #24---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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March 26th, 2020, 05:54 #25
- Join Date
- Sep 2005
- Posts
- 22
I noticed that when I'm dragging magic weapons onto the Inventory tab of a characer, they display a different name there and on the Actions tab. The actions still apply the right bonuses and effects, and you can still open the item and see its magic properties correctly, however.
For example, when I drag in a +2 Longsword or a Javelin of Lightning, they show up as a Longsword and a Javalin (note the spelling) instead on the Inventory and Actions tabs (weirdly, Javelin is misspelled when this happens, but it's not misspelled on either the standard weapon lists or magic weapons list).
Thanks again...I really appreciate your efforts with this ruleset.
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March 26th, 2020, 06:09 #26---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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September 24th, 2020, 17:43 #27
- Join Date
- Jul 2020
- Location
- McAlester, OK
- Posts
- 125
I was stocking a parcel and I noticed something.
Treasure Table 84: Treasure Type B, Magical Items
It will auto generate magic armor just fine, but it doesn't generate the magic weapons. It just lists it as "Weapon" in chat and in the parcel.
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September 24th, 2020, 18:32 #28---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
-
September 25th, 2020, 17:21 #29
- Join Date
- Jul 2020
- Location
- McAlester, OK
- Posts
- 125
Thanks Celestian. Appreciate the work you devs are doing.
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December 1st, 2020, 01:49 #30
- Join Date
- Mar 2020
- Posts
- 74
The Ring of Fire Resistance has RESIST:fire;DDR: 2 fire;
My understanding of ring is that it does not confer half damage so the RESIST effect should be removed,
I believe it should also have the SAVE: 4 fire; effect added?
Above should be applied to Frostbrand, Potion of Fire Resistance etc.
Obviously the ring is messed up around very large and hot fires as some could do less than 10pts stated e.g., Hell hound.
Is there an option to give immunity to non magical fire as I think IMMUNE: fire; is against all fire - not essential just a thought.
Andy
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