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  1. #21
    celestian's Avatar
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    Quote Originally Posted by JohnD View Post
    Could we get a few examples of scrolls with divine/arcane spells on them with the effects configured properly to appear on the PC and NPC Actions tab under the Powers sub-tab?
    it's not something I automated. All of the scrolls that I used just had the text of what spells were on it. You can however Drag and drop spells into the powers tab on the item.



    something like that tho ive not tested all the specifics it shiould mostly work.
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  2. #22
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    Quote Originally Posted by celestian View Post
    it's not something I automated. All of the scrolls that I used just had the text of what spells were on it. You can however Drag and drop spells into the powers tab on the item.



    something like that tho ive not tested all the specifics it shiould mostly work.
    This is great and easy for the end user... beautiful implementation.
    DMing since February 1979. FGC & FGU Ultimate License holder.

    Currently GMing:
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    Thanks for 8+ years of gaming via FG my friends (AD&D 2e / 3.5e / Rolemaster Classic / Castles & Crusades / Pathfinder / Savage Worlds / 5e).

    There/Their/They're are all different words and do not mean the same thing.

  3. #23
    Wasn't sure if I should make a new thread for this. I noticed that the weapon speeds for the Axe +1, Axe +2 and Axe +3 are incorrect. I think they were calculated from a weapon speed of 5, but a non-magical Hand Axe has a weapon speed of 4. So the Axe +1 should have a weapon speed of 3, the Axe +2 a weapon speed of 2, and the Axe +3 a weapon speed of 1. Thanks!

  4. #24
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    Quote Originally Posted by MrHack View Post
    Wasn't sure if I should make a new thread for this. I noticed that the weapon speeds for the Axe +1, Axe +2 and Axe +3 are incorrect. I think they were calculated from a weapon speed of 5, but a non-magical Hand Axe has a weapon speed of 4. So the Axe +1 should have a weapon speed of 3, the Axe +2 a weapon speed of 2, and the Axe +3 a weapon speed of 1. Thanks!
    Found and corrected. Somewhere between the PHB and the DMG they got slower Also saw that the throwing axe did not have weapon entries and set those.

    Thanks for the report. This should be updated next week.
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  5. #25
    I noticed that when I'm dragging magic weapons onto the Inventory tab of a characer, they display a different name there and on the Actions tab. The actions still apply the right bonuses and effects, and you can still open the item and see its magic properties correctly, however.

    For example, when I drag in a +2 Longsword or a Javelin of Lightning, they show up as a Longsword and a Javalin (note the spelling) instead on the Inventory and Actions tabs (weirdly, Javelin is misspelled when this happens, but it's not misspelled on either the standard weapon lists or magic weapons list).

    Thanks again...I really appreciate your efforts with this ruleset.

  6. #26
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    Quote Originally Posted by MrHack View Post
    I noticed that when I'm dragging magic weapons onto the Inventory tab of a characer, they display a different name there and on the Actions tab. The actions still apply the right bonuses and effects, and you can still open the item and see its magic properties correctly, however.

    For example, when I drag in a +2 Longsword or a Javelin of Lightning, they show up as a Longsword and a Javalin (note the spelling) instead on the Inventory and Actions tabs (weirdly, Javelin is misspelled when this happens, but it's not misspelled on either the standard weapon lists or magic weapons list).

    Thanks again...I really appreciate your efforts with this ruleset.
    Those are the non-ID'd names.
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    Fantasy Grounds AD&D Content Bundle (All The AD&D Content)
    Coding the Official AD&D Ruleset
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)

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