STAR TREK 2d20
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  1. #271
    Quote Originally Posted by sasaki View Post
    Hi Celestian. Thanks for the info on the dice tower. I was just being obtuse....

    OK, here's another one for you. The 2nd level mage spell Strength. It doesn't interact properly with exceptional strength, and it doesn't look like it has a limit of 18/00. So if I put the effect on a fighter with 16 strength and the roll is 8, he will end up with a 24. 18/xx is treated as 18 then the roll of the spell effect gets added to that.

    So it looks like the solution for a fighter with 18/xx str is to modify the stat blocks manually and add the spell dice roll to the second row of str mods. Was this impossible to code to work with exceptional str?
    There is no automated way setup to "cap" the strength or deal with percentile.
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  2. #272
    Are there any extensions or other means to set up a sneak attack multiplier for damage for thieves in 2e? Our current workaround is to just roll 5d + the bonuses but this trends to average damage.

  3. #273
    damned's Avatar
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    Quote Originally Posted by truthman View Post
    Are there any extensions or other means to set up a sneak attack multiplier for damage for thieves in 2e? Our current workaround is to just roll 5d + the bonuses but this trends to average damage.
    What is the mechanic?
    If its double damage then drag the damage a second time?

  4. #274
    It goes up with levels. He is about to level to 13th where it is 5x damage.

  5. #275
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    Quote Originally Posted by truthman View Post
    Are there any extensions or other means to set up a sneak attack multiplier for damage for thieves in 2e? Our current workaround is to just roll 5d + the bonuses but this trends to average damage.
    If you mean backstab, it should be built right in to the ability on the Actions - Powers tab.

    Here's a quick 13th level Thief I just whipped up. The effect provides 5x damage.

    Lvl 13 Thief.png
    Last edited by JohnD; September 10th, 2021 at 17:08.
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  6. #276
    Quote Originally Posted by truthman View Post
    Are there any extensions or other means to set up a sneak attack multiplier for damage for thieves in 2e? Our current workaround is to just roll 5d + the bonuses but this trends to average damage.
    If you're using the PHB thief class it has backstab actions/powers built in.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  7. #277
    If you are looking for an automated mechanic that multiplies the weapon damage by "X", but excludes any STR and magic bonus from that multiplication, and delivers a total of, say, (1d8*5)+1(STR)+2(magic) - I don't believe that formula is automated.

    I think the formula that's automated is (for example) (1d8+1+2)*5.

  8. #278
    Quote Originally Posted by EOTB View Post
    If you are looking for an automated mechanic that multiplies the weapon damage by "X", but excludes any STR and magic bonus from that multiplication, and delivers a total of, say, (1d8*5)+1(STR)+2(magic) - I don't believe that formula is automated.

    I think the formula that's automated is (for example) (1d8+1+2)*5.
    You are correct, it's not 100% by the 2E rules. To do that you have to do it manually because of the way data is stored for weapons you do not know if a bonus is from magic or just the weapons default damage. I considered it a viable solution since, in my experience, almost no one used those restrictions on the multiplier... probably because thieves have always had performance issues to begin with.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  9. #279
    Yeah, it's the same in 1e. It's not hard to work around - handle backstab damage manually. Roll the same damage you would for a normal attack and add the "extra". So if someone had a 3x multiplier and rolled a 5 on the weapon damage dice, add 10.

  10. #280
    Nice. Okay. I will check that out. Thanks.

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