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  1. #281
    I believe I found a bug in the combat tracker. When right clicking the 'next round' button to advance more than a single round (+5, +10, etc), effects that have a round-based duration are only decremented by a single round no matter which multiple you pick. The round counter increases by the correct number, though.

  2. #282
    Quote Originally Posted by sasaki View Post
    I believe I found a bug in the combat tracker. When right clicking the 'next round' button to advance more than a single round (+5, +10, etc), effects that have a round-based duration are only decremented by a single round no matter which multiple you pick. The round counter increases by the correct number, though.
    You are correct. The last time I set about to have a time management system I ran into an issue where if you incremented time beyond 1 round it would spam chat with various turns/initiative markers. At the time I was not prepared to resolve those so left the system as it was by default. I do plan to revisit and have a better time management system. One that would allow you to increment time in a large block and it update effect timers properly.
    ---
    Fantasy Grounds AD&D Content Bundle (All The AD&D Content)
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  3. #283
    Gotcha. Yeah, it would be convenient to have that functionality, but sounds like it's not worth the trouble.

  4. #284
    I'm having trouble getting the turn undead button on the PCs action tab to work when targeting undead creatures. I have a 3rd level cleric that was trying to turn some simple skeletons and the button is not working. It was working a couple weeks ago when we played last, but on sunday it had stopped working for some reason, and i still can not get it to automate the turn undead feature. Anyone have any ideas on this? thanks!

  5. #285
    Quote Originally Posted by jeffencourt View Post
    I'm having trouble getting the turn undead button on the PCs action tab to work when targeting undead creatures. I have a 3rd level cleric that was trying to turn some simple skeletons and the button is not working. It was working a couple weeks ago when we played last, but on sunday it had stopped working for some reason, and i still can not get it to automate the turn undead feature. Anyone have any ideas on this? thanks!
    They recently changed how buttons work in the FG API and it caused Turn undead, init and delay buttons to break (they changed double clicking). The update Tuesday should correct it (it's now single click due to changes).

    In the meantime you can use the turn undead rollable tables (in DMG and the PHB table records) to determine what happens.
    ---
    Fantasy Grounds AD&D Content Bundle (All The AD&D Content)
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

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