Thread: Hacking a Theme
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July 5th, 2019, 23:30 #41
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July 5th, 2019, 23:33 #42
Updated to v1.4 to improve the background image handling.
Last edited by swbuza; July 6th, 2019 at 09:42.
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July 6th, 2019, 18:24 #43
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July 6th, 2019, 19:55 #44
I've added gfx.zip to the downloads. This isn't a necessary component of the extension, but is just the source images from Photoshop in case someone wants them to add compatible buttons through other extensions.
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July 6th, 2019, 22:54 #45
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incredible, great organizaion.
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July 6th, 2019, 23:03 #46
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A suggestion, you know, when you have the time... you could almost definitely simplify each of the text buttons down to an icon, and the tooltip on mouseover would tell you what the icon is. This would save valuable screen space. Most players would learn the icons relatively quickly... again, this is a suggestion, i think what you've done is the first major advance on the UI of Fantasy Grounds that I've seen in years... it's always bothered me how the buttons and the chat box were always at either side of the screen. What you've done here would also be great for a multiple (stretched) monitor setup. Great work!
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July 8th, 2019, 05:20 #47
Something like this?
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July 8th, 2019, 05:35 #48
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Wow I like that as well
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July 8th, 2019, 06:43 #49
That looks good,nice and clean.
But there mght need a optuon added to the options menu. Giving you the option between Icons or Words.
Personally I liked rhe word buttons better. Didnt have to mouse over the icon everytime. Some of us older folk dont have rhe memory to remember what Icon did what.
Just me thinking ourloud.Discord User : Samarex#0318
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July 8th, 2019, 16:10 #50
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Agreed.. I really like the text being on the buttons as this theme originally had (I am near ancient and blind these days.. ). An option to choose either / or would be awesome.
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