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April 22nd, 2020, 17:56 #231
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@Simpe, it would be be really nice to be able to change die by hand in armor, damage, and also choose on which attribute a roll to hit is made.
All other rulesets let you modify by hand the type of die, add a static modifier.
For example, I would like to be able to put D8+D4 in my armor field (thanks to an artefact)
Likewise, I would like to put quickness on my attack roll attribute with my dagger thanks to an ability.
If you free up the fields so we can drag and drop dice/modifiers in them, we would then be able to put any combination/special effect to work with the automation you build in the ruleset.
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April 22nd, 2020, 18:22 #232
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I believe you do it by clicking one of the diamond shapes in the Combat Tracker.
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Ultimate License - All you need to play in my games is Fantasy Grounds Demo
Favourite Rulesets: Savage Worlds
Currently Running: Pirates of the Spanish Main, Interface Zero, Primeval Thule
Time Zone: PST
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April 22nd, 2020, 18:45 #233
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Thanks, I will try it in tomorrow session.
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April 23rd, 2020, 16:30 #234
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Dear All,
I am a new user of the Symbaroum ruleset. I love the game and am glad the ruleset exists.
I am however not sure that I am using it correctly.
I am using Symbaroum v1.11 / CoreRPG 3.3.10 / Basic Card Deck Tables 0.6 on classic FG
1) Using the Promised Land module, Kvarek (PC)(Acc 15) wants to hit Godrai (NPC) (Quick 13). On a roll of 14, the ruleset returns a HIT in the chat while correctly mentioning but seemingly not applying the Def-3 of Godrai
Kvarek hit.png
2) When Grodrai, NPC (Acc 15) wants to hit back Kvarek with his sword, I understand from the wiki that I have to double click on the Crow armor defense on Kvarek character sheet then drag & drop the -5 from the Combat Tracker to the portrait of Kvarek
Kvarek -5.png
Doing so it just copies "-5" in the chat
Kvarek -5_Result.png
Is it the intended result ?
3) It is a general flaw of Symbaroum but how do you handle NPC vs NPC combat ? E.g. in the Promised Land Belun and Ludo are fighting against Jakaars. I found myself going back and forth like a madman within the Combat Tracker hyperlinks trying to manually roll d20s and opening NPC stats to recall the required ACC and DEF stats... Do you have any advice ?
Best regards,
Fabien
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April 23rd, 2020, 16:44 #235
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When Grodrai, NPC (Acc 15) wants to hit back Kvarek with his sword, I understand from the wiki that I have to double click on the Crow armor defense on Kvarek character sheet then drag & drop the -5 from the Combat Tracker to the portrait of Kvarek
Kvarek -5.png
Doing so it just copies "-5" in the chat
Kvarek -5_Result.png
Is it the intended result ?
Being able to drag & drop NPC attacks as you describe is the expected result if you are used to other rulesets in FG, but it doesn't work in Symbaroum :-(
There's a thread that goes into it in some depth here:
https://www.fantasygrounds.com/forum...Ruleset-IssuesGame Streams - twitch.tv/rodney418
Ultimate License - All you need to play in my games is Fantasy Grounds Demo
Favourite Rulesets: Savage Worlds
Currently Running: Pirates of the Spanish Main, Interface Zero, Primeval Thule
Time Zone: PST
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April 25th, 2020, 13:14 #236
Templar
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April 25th, 2020, 13:16 #237
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April 25th, 2020, 13:17 #238
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April 25th, 2020, 13:19 #239
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Hi Rodney,
We've had this conversations at a bit of different places. Maybe it's an expectation that you have in certain other rulesets where both the GM and the player rolls the die. This is not the case in Symbaroum. The spirit of the game and the design of it is that the players roll all die, so is it done here as well. This has been communicated and discussed with the developers of Symbaroum.
Thanks,
Simon
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April 25th, 2020, 13:51 #240
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The fact that the players roll the dice isn't the issue - I've played a lot of Symbaroum around a real table and I am very aware of how it works. This issue has nothing to do with "the spirit of the game". This issue is about how things mechanically work in Fantasy Grounds.
The issue is that in Fantasy Grounds there's currently no way to add the NPC's Attack modifier automatically to the PC's Defence roll, the player has to type it in by hand. That's the essence of the issue, not in how the RPG itself is designed.
Last edited by rodney418; April 25th, 2020 at 13:55.
Game Streams - twitch.tv/rodney418
Ultimate License - All you need to play in my games is Fantasy Grounds Demo
Favourite Rulesets: Savage Worlds
Currently Running: Pirates of the Spanish Main, Interface Zero, Primeval Thule
Time Zone: PST
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