5E Product Walkthrough Playlist
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  1. #31
    Hi all, I was wondering does it have a function that adds a races natural weapon attack, or is that something you have to manually add once you've created a character.

  2. #32
    Zacchaeus's Avatar
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    You'll need to add that to the actions tab of the character sheet.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #33
    Valyar's Avatar
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    This list is fantastic, exactly what I needed to troubleshoot the 5E compatible content. Already found that the new races cannot be handled by the builder.
    The past is a rudder to guide us, not an anchor to hold us back.

  4. #34
    Valyar's Avatar
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    Any idea how the equipment parsing is triggered in the Character Wizard?
    The past is a rudder to guide us, not an anchor to hold us back.

  5. #35
    Quote Originally Posted by Valyar View Post
    Any idea how the equipment parsing is triggered in the Character Wizard?
    I am not familiar with any aspect of the Character Wizard, but I dont think its doing any parsing. Where are you seeing strings parsed?
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  6. #36
    Valyar's Avatar
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    Class and Background equipment is somehow analyzed in order to be assigned to the character in the INV section. superteddy57 is working on update and after the holidays probably we will get overhauled automation and in one of the .lua files we can see what are the syntax rules.
    The past is a rudder to guide us, not an anchor to hold us back.

  7. #37
    Quote Originally Posted by Valyar View Post
    Class and Background equipment is somehow analyzed in order to be assigned to the character in the INV section. superteddy57 is working on update and after the holidays probably we will get overhauled automation and in one of the .lua files we can see what are the syntax rules.
    The character wizard changes are now LIVE if you wish to begin testing on it.
    Dominic Morta
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  8. #38
    Quote Originally Posted by superteddy57 View Post
    The character wizard changes are now LIVE if you wish to begin testing on it.
    I took a look at whats in there now.

    Class items are not parsed, they are hard coded and tied to specific items in the PHB. Not sure how it would work with SRD items as the entries specifically reference the PHB.

    Background items are parsed, matching only specific phrases. For these 3 patterns, a new custom inventory item is created.
    tools of the con of your choice
    the favor of an admirer
    a trophy taken from a fallen enemy

    For all other items in the background list it matches against existing PHB items as follows:
    Background item phrase = type: item
    pouch containing = Adventuring Gear: pouch
    purse containing = Adventuring Gear: pouch
    common clothes = Adventuring Gear: clothes, common
    commoner's clothes = Adventuring Gear: clothes, common
    traveler's clothes = Adventuring Gear: clothes, traveler's
    fine clothes = Adventuring Gear: clothes, fine
    vestments = Adventuring Gear: clothes, vestments
    costume = Adventuring Gear: clothes, costume
    belaying pin = Weapon: club
    blanket = Adventuring Gear: blanket
    block and tackle = Adventuring Gear: block and tackle
    book = Adventuring Gear: book
    bullseye lantern = Adventuring Gear: lantern, bullseye
    carpenter's tools = Adventuring Gear: carpenter's tools
    crowbar = Adventuring Gear: crowbar
    dagger = Weapon: dagger
    etc.
    Last edited by mattekure; December 17th, 2021 at 16:34.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  9. #39
    One more new thing that the char wizard has added is that class abilities like barbarian rage or fighter action surge are now automatically added as powers to the Actions tab. These are all hard coded in the ruleset currently but that could change.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  10. #40

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    First off, thank you Supperteddy57!

    Using the 'Character Wizard', using Noble background, it adds equipment and money - the part that I'm interested in is "and a purse containing 25 gp".
    If I create a character without using the 'Charcater Wizard' and add the Noble background, the equipment and money isn't added (hopefully not a random ext on my part).

    Is this the expected behavior or something that is in the works to fix?

    I ask because I'm trying to create a few custom races (from Adventures in Middle-Earth) that contain bonus equipment.
    I'm hoping that I don't have to create a specific, separate race background for each; although I did see that it appears that you can add multiple backgrounds.
    Is there a way to 'include' a background link embedded in the Race description that processes automagically?

    And just to make it interesting, what I'd really like is to have it work with "and a purse containing 3d6 gp".

    So, is this just going to remain a manual process (text in the race dialog) or is there hope? :-)
    FG:Classic/Unity Ultimate License Holder

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