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  1. #131
    damned's Avatar
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    There are so many different rolls for different purposes.
    /damageroll is a more advanced version of /damage

    I will create a self healing roll this weekend - hoepfully.

  2. #132
    That would be awesome, thank you!

    Btw, I’d like to add that I’ve noticed a great performance improvement with last morecore version. I feel, for example, that the rolling die have gone from like 15 fps in previous version to 60 in current one. It just feels much more smooth.
    Last edited by Eldarc; June 2nd, 2020 at 01:00.

  3. #133
    @damned If it's not too much trouble, could you also create a self damaging roll? I am an ignorant but I guess it would work just like the self healing damage. It would be great to add that roll in creatures like this:

    "The barghest takes 2d6 damage if it is in an area lit by sunlight."

    Not necessary at all, but cool and handy.

    Thank you

  4. #134
    wndrngdru's Avatar
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    Quote Originally Posted by Eldarc View Post
    @damned If it's not too much trouble, could you also create a self damaging roll? I am an ignorant but I guess it would work just like the self healing damage. It would be great to add that roll in creatures like this:

    "The barghest takes 2d6 damage if it is in an area lit by sunlight."

    Not necessary at all, but cool and handy.

    Thank you
    I would just use /dbdamage 2d6 and have the barghest target itself before rolling it. (you know, as a workaround)
    --
    I'm so bassic

  5. #135

  6. #136
    That's awesome! Thank you

  7. #137

  8. #138
    Well, I know it's been such a long wait (I'm sorry!) but I can finally share with you our version of the Shadow of the Demon Lord ruleset, created by superteddy57.

    I previously said I would list all of the new additions but I reckon you'll figure them out as you use the extension and play with it.

    However I do reckon there is a couple of not so obvious new features:

    1. If you double click on a character's sheet Healing Rate number, that character will be healed as much as that number. We've done this because spells and potions and some other healing sources in this game don't heal XdY+Z health points but the healed character's Healing Rate. So if a Priest casts a healing spell on a Fighter, then the Priest just has to declare it and the Fighter then should double click on his own Healing Rate field.
    2. In a character's sheet spell tab, there's a field called Spell Cards. You can drag images to this field so if you bought SotDL spell cards, you can crop the spell cards you need and drag them to this field. Some might say it's redundant or useless since you can have this information in a spell sheet. And they'd be right. But I think it's pretty cool too.

    I hope you like it and enjoy it as much as I do. Any feedback would be greatly welcomed and appreciated.

    I want to thank Fothich for his awesome job. It wouldn't have been possible without you. Thank you mate!!

    Have fun!
    Attached Files Attached Files

  9. #139
    Quote Originally Posted by Eldarc View Post
    Well, I know it's been such a long wait (I'm sorry!) but I can finally share with you our version of the Shadow of the Demon Lord ruleset, created by superteddy57.

    I previously said I would list all of the new additions but I reckon you'll figure them out as you use the extension and play with it.

    However I do reckon there is a couple of not so obvious new features:

    1. If you double click on a character's sheet Healing Rate number, that character will be healed as much as that number. We've done this because spells and potions and some other healing sources in this game don't heal XdY+Z health points but the healed character's Healing Rate. So if a Priest casts a healing spell on a Fighter, then the Priest just has to declare it and the Fighter then should double click on his own Healing Rate field.
    2. In a character's sheet spell tab, there's a field called Spell Cards. You can drag images to this field so if you bought SotDL spell cards, you can crop the spell cards you need and drag them to this field. Some might say it's redundant or useless since you can have this information in a spell sheet. And they'd be right. But I think it's pretty cool too.

    I hope you like it and enjoy it as much as I do. Any feedback would be greatly welcomed and appreciated.

    I want to thank Fothich for his awesome job. It wouldn't have been possible without you. Thank you mate!!

    Have fun!
    Awesome. I LOVE the spell card idea given that I purchased all of them, including occult philosophy! Can't wait to crack open this weekend.
    Live stream: https://www.twitch.tv/gwydione
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    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  10. #140

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