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  1. #91
    Quote Originally Posted by superteddy57 View Post
    I double checked with a new ancestry node and was able to drag n drop the link to the frame. Have you tried a new node to see if that is working?
    That did the trick. Created a new sample PC and it worked like a champ. Is there a location to see all the traits on the back of the ancestry pages so I can reuse the duplicates or do I need to make new ones for each ancestry?
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  2. #92
    Well clicking on the tab should show the list of the traits ordered by level. You can open each one and just cut/paste them into the new ancestry.
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  3. #93
    When opening an ability in the Talent box, it now shows the word "Feature" under the name of the Talent. Unlocking the ability box doesn't allow access to a new field called Feature - it just hangs there.

    If this report belongs in the MoreCore thread, let me know. I chose here due to it being related to the character sheet.Screenshot (99).jpg

  4. #94
    How do I structure the damage roll so that I can get it to apply automatically to the target when targeted?
    Last edited by GunbunnyFuFu; April 20th, 2020 at 01:02.
    Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)

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  5. #95
    Quote Originally Posted by GunbunnyFuFu View Post
    How do I structure the damage roll so that I can get it to apply automatically to the target when targeted?
    Use the /damageroll

  6. #96
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    These are current Damage Roll types in MoreCore

    AFMBE Damage Roll: /afmbedmg (p1)d6x(p2) (roll #d6 * #)
    Damage: /damage #d#+# rolls dice of tpe Damage, can be dragged onto the targets Wounds by the GM
    Damage Roll: /damageroll #d#+# rolls damage and applies it to the target in the Combat Tracker
    DamageDR: /damagedr #d#+# rolls damage and reduces damage by the target in the Combat Trackers Defense (damage reduction) and applies the damage
    DamageDR4: /damagedr4 #d#+# rolls damage and reduces damage by the target in the Combat Trackers Field Four (damage reduction) and applies the damage
    DBDamage: /dbdamage #d#+# rolls damage and applies it to the target
    Gumshoe Damage: /gsdamage #d#+# rolls damage and applies it to the target

    Healing: /heal #d#+# (need to ctrl-drag to apply negative damage)
    L5R Damage: /damagel5r 1s20+#x# (roll 1s20 and equal or lower than attribute for success)
    Roll and Keep Katana Damage: /rnkd #k# (roll #d10 explode on 9 and 10 and keep highest # of type damage)
    Stunt Dice Damage: /stuntdmg # (roll stunt dice and add optional modifier, damage type)
    Wrath and Glory Damage: /wrathdmg #d6x# (roll #d6, add x#, modifiers add extra dice, dice generates damage on sliding scale)
    Wrath and Glory Brutal Damage: /wrathdmgb #d6x# (roll #d6, add x#, modifiers add extra dice, dice generates damage on sliding scale)

    Some of these will apply targetted damage some the GM would drag on to the target in the CT

  7. #97
    Thank you!
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  8. #98
    OK..back with another question! I've made a module of items for a MoreCore game I'm running, but when I pull them over out of the module the come across as "Unidentified Item". I can open up the item and click the ID ring and they'll change back to the name they are supposed to be..how can I get them to come across as not unidentified?

    GBFF
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    Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours

    Game in Progress: AD&D 2e - Against the Zhentarim

  9. #99
    Disregard....I believe I have it sorted.

    GBFF
    Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)

    Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours

    Game in Progress: AD&D 2e - Against the Zhentarim

  10. #100
    OK...using the stock Extension for this, and I'm getting errors when using /attackac:

    Script Error: [string "scripts/manager_custom_attackac.lua"]:182: attempt to concatenate local 'sHitResult' (a nil value)
    Runtime Notice: s'performAction: ' | nil | { s'sType' = s'pc', s'sCreatureNode' = s'combattracker.list.id-00003', s'sCTNode' = s'combattracker.list.id-00003', s'sName' = s'Stevedores' } | s'1d20+1 Club Attack'
    Runtime Notice: s'rRoll.sDesc: ' | s'Club Attack' | s'sDicePattern' | s'1d20+1'
    Runtime Notice: s'Preflightcheck: ' | s'1d20+1 Club Attack'
    Runtime Notice: s'onLanded: ' | { s'sType' = s'pc', s'sCreatureNode' = s'combattracker.list.id-00003', s'sCTNode' = s'combattracker.list.id-00003', s'sName' = s'Stevedores' } | { s'sType' = s'npc', s'sCreatureNode' = s'combattracker.list.id-00002', s'sCTNode' = s'combattracker.list.id-00002', s'sName' = s'Pirate' } | { s'aDice' = { }, s'nMod' = #0, s'sType' = s'attackac', s'aDropped' = { }, s'sDesc' = s'Parameters not in correct format. Should be in the format of "#d#+#xH or #d#+#xL" ' }
    Runtime Notice: { s'aDice' = { }, s'nMod' = #0, s'sType' = s'attackac', s'aDropped' = { }, s'sDesc' = s'Parameters not in correct format. Should be in the format of "#d#+#xH or #d#+#xL" ' }
    Runtime Notice: s'nTotal (nTarget): ' | nil
    Runtime Notice: s'sDice: ' | nil
    Runtime Notice: s'sDice (sDice): ' | nil
    Runtime Notice: s'nTotal: ' | #0
    Runtime Notice: s'rRoll.nMod 1a: ' | #0
    Runtime Notice: s'sHitResult: ' | nil
    Runtime Notice: s'rTarget: ' | { s'sType' = s'npc', s'sCreatureNode' = s'combattracker.list.id-00002', s'sCTNode' = s'combattracker.list.id-00002', s'sName' = s'Pirate' }
    Script Error: [string "scripts/manager_custom_attackac.lua"]:182: attempt to concatenate local 'sHitResult' (a nil value)

    Circumstances: Equipped two NPCs (one Pirate, one Stevedore) with clubs, using the dice roll of /attackac 1d20+1 for the Stevedore. Targeting the Pirate. Hit the roll button and bam..instant console appearance.

    Thoughts on how to fix?

    GBFF
    Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)

    Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours

    Game in Progress: AD&D 2e - Against the Zhentarim

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