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February 26th, 2019, 23:53 #21
Supreme Deity
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If you write to [email protected]; the developer just gave us an extension you can enable to switch your campaign to SWD (Savage Worlds Deluxe Edition) again.
Regards,
JPG
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February 27th, 2019, 00:15 #22
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- Dec 2008
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In my own custom extensions i have to change SavagaWorlds to SWD as dependency in extension.xml to make it work with a running campaign again, correct?
And I have to do the same with all other extensions like DOE?
Wouldn't it have been better to give the new ruleset a new name instead of messing up all the existing stuff?Last edited by hereander; February 27th, 2019 at 00:19.
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February 27th, 2019, 00:19 #23
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Hi. Bouncing through ETU and noticed that one of the Archetypes (Gamer) is listed as Novice, should be Freshmen. Haven't found anything else yet, looks great!
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February 27th, 2019, 00:26 #24
Supreme Deity
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@hereunder,
It was a decision that was a compromise between providing new features and maintainability.
There are only a few extensions that should be affected (including DOE), since most of the popular SW ones are built-in now.
Regards,
JPG
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February 28th, 2019, 01:26 #25If your campaign has inadvertently changed to SWADE (SavageWorlds ruleset) then you can edit the campaign.xml file in the <FG app data>\campaigns\<campaign name> directory and change "<ruleset>SavageWorlds</ruleset>" to "<ruleset>SWD</ruleset>". Do this without FG running and after you've made a backup of your campaign files.
I've just done a test, and if I selected "no" to the prompt to convert to SWADE my campaign has the ruleset changed to "SWD" (which is correct behaviour) and I can see the "SW Deluxe GM Guide" and the "SW Deluxe Player Guide" in the library.
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February 28th, 2019, 14:50 #26
Thanks for this AWESOME module, ruleset, or whatever you call it! It is fantastic!! I am new to all of this, so I might be missing something, but in the FG SWADE ruleset, when I select a few armor options, the Armor value seems to be off. E.g. Thick Leather Cap has an Armor value of 6 and a Chain Mail Shirt has an Armor of 8. Both of these are higher than Plate Mail and seemed off to me... I noticed I can simply edit the Armor value in the character's inventory tab and fix it, so it isn't a huge issue, but just wanted to point it out.
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February 28th, 2019, 15:13 #27
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Great work. Small but important bug: Chain Mail shirts should be armor 3, currently they are armor 8! That's some tough mail :-)
it would also be nice to someday get an update to the graphics too - this thing still looks archaic...Game Streams - twitch.tv/rodney418
Ultimate License - All you need to play in my games is Fantasy Grounds Demo
Favourite Rulesets: Savage Worlds
Currently Running: Pirates of the Spanish Main, Interface Zero, Primeval Thule
Time Zone: PST
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February 28th, 2019, 19:34 #28
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More small bugs I think:
In the Effects section there's a listing for Shield, Large, but nothing for Shield Medium or Small. Also the values for the Large shield don't seem to be correct.
Also in the Effects section I am seeing two different listings for Wild AttackGame Streams - twitch.tv/rodney418
Ultimate License - All you need to play in my games is Fantasy Grounds Demo
Favourite Rulesets: Savage Worlds
Currently Running: Pirates of the Spanish Main, Interface Zero, Primeval Thule
Time Zone: PST
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February 28th, 2019, 20:26 #29"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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February 28th, 2019, 20:28 #30"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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