STAR TREK 2d20
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  1. #91
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    Enhanced Library v2.0.1 available

    Changelog:
    • [Fixed] FGU images caused script errors. Fixed
    • [Updated] Gear table columns updated to match SWADE standard
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

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  2. #92
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    Enhanced Library v2.0.2 available

    Changelog

    • [Fixed] Export to file does not work. Fixed
    • [Updated] Content importer will auto-encoding &
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  3. #93
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    Enhanced Library v2.0.3 available

    Changelog

    • [Added] FGC compatibility
    • [Updated] FGC is primarily supported. FGU support is secondary


    This is total flip on what was originally planned. FGC has the primary support because Smiteworks has stated that when using SWEL official modules should be build in FGC. SWEL works in FGU but it will not get further development attention until it can be used to build official modules.

    This also means that SWEL 1.60.0 is deprecated and will be removed in the future. You are recommended to update SWEL to 2.0.3
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  4. #94
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    Enhanced Library v2.0.4 available

    Changelog

    • [Fixed] FGC vs FGU encoding issues. Fixed
    • [Removed] Record availability options
    • [Removed] Record sorting options
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  5. #95
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    Enhanced Library v2.0.5 available

    Changelog

    • [Added] FGU warning message
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  6. #96
    Thank you for adapting this great extension for FGU.
    I noticed a rather important Bug. When you want to move up or down an element that you have just created, it gets erased or merged with another element.

  7. #97

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    Quote Originally Posted by gogots View Post
    Thank you for adapting this great extension for FGU.
    As noted a few times above, it's highly recommended to not use SWEL with FGUnity unless it's purely for your personal projects that you don't plan on sharing.

  8. #98
    Quote Originally Posted by Talyn View Post
    As noted a few times above, it's highly recommended to not use SWEL with FGUnity unless it's purely for your personal projects that you don't plan on sharing.
    Or if you're a relative newcomer to FG and only have FGU.

    I've run into several issues. Time for me to pony up for FG Deprecated.

    I was probably also using it wrong. I couldn't get the export to work. It game me an error:

    [string "scripts/new_library_module_export.lua"]:864: getType: Invalid parameter 1

    I'd created NPCs manually, linked them to encounters, then linked to the encounters. I'll spend some time tonight Alt-Dropping them into the source instead of linking. The module it built works fine in the campaign I built it in, but just doesn't export.
    Last edited by fubeca150; January 11th, 2021 at 17:02.

  9. #99
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    The main reason why SWEL is not fully supported for FGU is because the extension is used by some (including me) to produce commercial Fantasy Grounds modules. You need to use Fantasy Grounds Classic to produce modules that are compatible with both Fantasy Grounds Classic (FGC) and Fantasy Grounds Unity (FGU). Commercial modules that we produce are still for both platforms.

    You can still use SWEL in FGU but remember to use the latest version. At least in my tests, it has worked ok. I just don't promise full compatibility for FGU because FGC is the main development platform which we need to use to produce cross-platform compatible products.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  10. #100
    I accept that. And once I managed to figure out most of the syntax, I'm really happy with it. I do want to get it working so that I can generate reference materials for my own stuff.

    Thanks for making the tool, it is really awesome.

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