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  1. #1
    Ikael's Avatar
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    SW Enhanced Library

    Savage Worlds Enhanced Library (SWEL) is tool for creating SavageWorlds library modules.

    You can either use the Fantasy Grounds UI to create the module in WYSIWYG-mode or you can use the SWEL markdown and content importer to create fully fledged library modules. This tool was used to create official SWADE rulebook modules.

    Ask more how to use the tool from me in Fantasy Grounds Discord server!

    Quick demo how to use SWEL markdown

    • Download the extension and install it into your extensions folder
    • Launch SavageWorlds ruleset with Enhanced Library extension enabled
    • Download attached content_importer_sample_lorem_ipsum.txt file. Copy the whole content of the text file into your clipboard memory (CTRL+A and CTRL+C)
    • Use /importlib slash command in the Fantasy Grounds
    • New library module is created!


    This thread is continue for the this closed thread.
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    Last edited by Ikael; September 8th, 2019 at 22:15.
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    Post your SavageWorlds ruleset feature requests and issue reports here!

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  2. #2
    Mortar's Avatar
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    Well...

    Untitled1.jpg
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  3. #3
    GunnarGreybeard's Avatar
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    Quote Originally Posted by Mortar View Post
    I got him for you.
    Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
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  4. #4
    Mortar's Avatar
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    Thanks!!
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  5. #5
    Thank you for this tool Ikael!. I'm just starting to dig under the covers and found Mask of Winters earlier video on the tool which was helpful. Love the WYSIWYG creation of gear charts. I am lost on how to modify the reference manual however (the Author tool is my only successful experience to date in creating reference manuals). 2 questions.

    1. Can I edit the reference manual without editing the content importer text or underlying xml?
    2. How do I add pictures so that they appear in the rteference manual without truly understanding the xml code (again, Author is my only prior experience to date).

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  6. #6
    morgurth's Avatar
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    Any chance of adding in a "header" blocktype with a string text type?
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  7. #7

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    Quote Originally Posted by morgurth View Post
    Any chance of adding in a "header" blocktype with a string text type?
    It's already there.

    Code:
    @@blocks.*.blocktype::header
    @@blocks._.text::Blah Blah Blah

  8. #8
    Mortar's Avatar
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    Ikael, ran into this today. The little check box for Player Module needs to be shifted to the right slightly.
    Untitled.jpg
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  9. #9
    Do we expect this type of extension to work under the new Unity version? Was kicking around creating some VBA that would parse a document table into this format, but was not sure what the future is for this tool. Its an amazing tool btw. Thanks for your effort in developing it.

    Pikup

  10. #10
    Mortar's Avatar
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    Yes, it will work in the Unity client.
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