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  1. #131
    GunnarGreybeard's Avatar
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    Quote Originally Posted by Ikael View Post
    Here is the syntax definition

    In Sublime Text 3,

    • Tools -> Developer -> New Syntaxt
    • Paste the content of the attached file into the file opened for you, and save it with name SWEL.sublime-syntax


    After that when you have SWEL Markdown file open, from bottom right corner, click the syntaxt and select SWEL
    Just confirming . . . is the linked copy in Post #67 here, the current/latest version we need to be using? Thinking about switching to Sublime.
    FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
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    Currently Running: An Old-School Essentials campaign, set in Hârn . . . Here is the discord channel -> Hârnic OSE.
    Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .

  2. #132
    Ikael's Avatar
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    Update

    Version 2.2.2 is available!

    Changelog
    [Added] Arcane Background record support
    [Added] SWPF support
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  3. #133

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    You putting this on the Forge? pwetty pweez?

  4. #134
    Ikael's Avatar
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    Quote Originally Posted by Talyn View Post
    You putting this on the Forge? pwetty pweez?
    I don't know what that means ?
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  5. #135
    Doswelk's Avatar
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    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

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  6. #136
    Ikael's Avatar
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    Forge support

    FGU version is available in Forge: https://forge.fantasygrounds.com/shop/items/107/view and updates are no longer uploaded as forum attachment.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  7. #137
    Quote Originally Posted by GunnarGreybeard View Post
    Just confirming . . . is the linked copy in Post #67 here, the current/latest version we need to be using? Thinking about switching to Sublime.
    I don't think the markup has changed so this should still be fine.

  8. #138
    Quote Originally Posted by Ikael View Post
    Initial version of Enhanced Library (v2.0.0) for FGU is available. Download it from the first post.
    The bug from pre-FGU SWEL that creates a NEW EDGE when you click on a Edge link in a character sheet is still happening in this new FGU version. Also with NPC sheet edges.

    EDIT: Just tried in the FGU Test build and it works fine there. I don't know if Ikael has patched it since last night though.
    Last edited by Jiminimonka; August 14th, 2021 at 12:27.

  9. #139

    Untitled Powers List

    Hi,

    after exporting into a library modul and load into a brandnew campaign, the Powers List (e.g. New Powers), opens as "untitled Powers List" while the Link on the right page of the module is still labeld correct.

    This error seems to be related to the powers list only. Other lists and groups I exported were labeled correct so far.
    Attached Images Attached Images

  10. #140

    Missing lists

    I have another little problem. Is it possible to create gear lists for Melee Weapons or Armor and Shields in a library module? I can't find any appropriate list with the formatted fields for such items in the dropdown menu. Just Ranged, vehicle or special weapons work.

    I use the latest version of enhanced library from the forge.

    Thanks in advance

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