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May 19th, 2019, 09:54 #31
Here is another one for you MBM.
Change the Map grid 5' into 1 or 1.5m squares. The Link below is how it is done in 3.5. I would do an extension, however I do not know how this will effect your code since I cannot see your real code as it is encrypted.
If you can put an option in the GM Options section to allow a variable that would even be better, you could even use this down the track for range combat target numbers. I know even more work but no harm in me asking <smile>
https://www.fantasygrounds.com/forum...2561-Map-unitsLast edited by Ardem; May 19th, 2019 at 09:56.
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May 20th, 2019, 06:04 #32
Hiya
Not sure, where we are Traveller-wise atm. There is an eerie silence here
What I just stumbled over are effects. The dialog to create effects (like "Poisoned" and "Burning" or similar) doesn't really work yet, does it? Or am I missing something?
I just found the description for DnD 5e effects here: https://www.fantasygrounds.com/wiki/...php/5E_Effects
I would like something like that. But at first it must not be that refined. Right now I would like very much toi have a way to apply an effect-based damage each round for a given duration.
There is already a number field that you can edit, which states the number of rounds the effect lasts (subtract one for the actual round). Now I'ld like to have a possibility to add damage, like "1d6 fire" or if the damage differs for each round something like "1d6 poison, 1d6-2 poison, 1d6-4 poison" ...
That would do nice for now.
Thx
@MBM hope you're allright.
cya,
Nanoc
ps: do we have "poison" as a damagetype yet? Asking for a friendLast edited by LordNanoc; May 20th, 2019 at 06:25.
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August 1st, 2019, 05:21 #33
MBM any chance the change to map scale I posted two posts above could be added it would be nice to have it in the 1.5m scale, in the next release. It would really make combat easier for those range check with the arrows.
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August 1st, 2019, 07:39 #34
Morning All,
I'll look at the poison issue, it 'should' work.
About the 'Map Scale', yes, I'll do that as well.
CheersRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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August 3rd, 2019, 15:26 #35
Folks,
Working on Traveller atm, last day of work yesterday, I'm taking some 'personal' time off working - lots of family issues and things, let's just say I got home last night after my leaving party and the Police turned up... I won't say why (nothing to do with my family) and I need some headspace, I can get that coding
Map and Damage Types will be sorted today.
Map is done, now in 1m squares:
TravellerScale.jpg
Cheers,
MBMLast edited by MadBeardMan; August 3rd, 2019 at 15:37.
Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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August 3rd, 2019, 16:31 #36
Folks,
Effects - there is no effects system atm. There isn't an effect list like there is in DnD5E. There was for WOiN so I added it to that.
If we can cobble together something I can work to add it, it's not difficult to do, just time-consuming and requires lots of testing.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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