Thread: LAE:ExpandedOptions v1.1 for 5E
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February 22nd, 2021, 20:12 #51
I've done a quick fix for the CoreRPG update. I need to go through this with a fine tooth comb again and see if there are any other things I need to change from previous 5E updates, but it should work for those that want to use it now.
aka Laendra
(Discord: Laendra#9660)
Ultimate license (FGC/FGU)
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OP: 3317036507 / 2369539
My opinions are my own and represent no entity other than myself
Extension Support Discord: https://discord.gg/gKgC7nGpZK
Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.
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February 22nd, 2021, 20:13 #52
Thanks a lot, testing now .
I support ORC(L) and #opendnd!
Check out my Extensions and Materials for FGU!
Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
Custom GM Icon: Sir Motte's GM Icon Replacer.
Midjourney Art: AI generated images for my campaign.
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February 23rd, 2021, 14:53 #53
- Join Date
- Oct 2018
- Posts
- 41
Hi, I could not found the following Settings: 'Chat: Show roll totals'
I use Unity and loaded only your extensions.
Thanks for your help.
Options.png
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February 23rd, 2021, 17:27 #54aka Laendra
(Discord: Laendra#9660)
Ultimate license (FGC/FGU)
Current Timezone : Central (CDT) (GMT -5)
OP: 3317036507 / 2369539
My opinions are my own and represent no entity other than myself
Extension Support Discord: https://discord.gg/gKgC7nGpZK
Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.
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February 23rd, 2021, 17:54 #55
Show Roll Totals is redundant in FGU, that is why it was removed. No real point in showing roll total in the attack results if you already see the roll total on the dice.
aka Laendra
(Discord: Laendra#9660)
Ultimate license (FGC/FGU)
Current Timezone : Central (CDT) (GMT -5)
OP: 3317036507 / 2369539
My opinions are my own and represent no entity other than myself
Extension Support Discord: https://discord.gg/gKgC7nGpZK
Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.
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February 23rd, 2021, 19:30 #56
v2021-02-23 hotfix for "friendly" show results option. Note: FGU does not have a show roll total option as it is redundant to default functionality.
aka Laendra
(Discord: Laendra#9660)
Ultimate license (FGC/FGU)
Current Timezone : Central (CDT) (GMT -5)
OP: 3317036507 / 2369539
My opinions are my own and represent no entity other than myself
Extension Support Discord: https://discord.gg/gKgC7nGpZK
Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.
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February 23rd, 2021, 20:52 #57
- Join Date
- Jul 2018
- Posts
- 220
I get an error when loading this extension: "2/23/2021 3:48:13 PM] [ERROR] Failed to load script buffer (5E) (LAEAttackPrettifier): [string "scripts/attack_prettifier.lua"]:180: 'then' expected near ')'".
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February 23rd, 2021, 22:16 #58aka Laendra
(Discord: Laendra#9660)
Ultimate license (FGC/FGU)
Current Timezone : Central (CDT) (GMT -5)
OP: 3317036507 / 2369539
My opinions are my own and represent no entity other than myself
Extension Support Discord: https://discord.gg/gKgC7nGpZK
Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.
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February 23rd, 2021, 22:20 #59
I support ORC(L) and #opendnd!
Check out my Extensions and Materials for FGU!
Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
Custom GM Icon: Sir Motte's GM Icon Replacer.
Midjourney Art: AI generated images for my campaign.
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March 14th, 2021, 17:40 #60
- Join Date
- Jun 2020
- Posts
- 30
Thank you very much for this option. I found this recently as a player wanted to use the house rule we use at the table for max of the normal weapon die and they roll the crit dice manually to make critical hits feel a little more significant (everyone hates rolling a pair of ones on a crit).
Last night in 5E Unity game (sorry I didn't screen capture it), a player rolled a crit, we saw the weapon die hit a one and the bonus crit die roll a 4. The program seemed to correct it because the damage display showed a 6 and a 4 in the added display dice. Everyone said NICE over the headsets when we realized the program did what it said. However, in looking at the results, it showed 6 (wpn)+4(crit)+5 (+1 wpn and 18 stat) = 10. So, it changed the dice but the total was what was originally rolled.
Has anyone else seen this that uses the house rule dice function?
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