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  1. #121
    Quote Originally Posted by mattekure View Post
    The calendar is pretty straightforward. You can do it manually following this tutorial, or you can use my new method of using Donjon's Calendar utility to create the calendar, then my donjon2fg website to convert into a FG module. (Note, this process will not track the moons, just the months/weeks/days)

    Donjons calendar creator utility https://donjon.bin.sh/fantasy/calendar/

    My donjon2fg website https://mattekure.com/donjon2fg/

    For the moons, have you checked out https://www.fantasygrounds.com/forum...cker-Extension? Its designed to track multiple moons on the calendar.

    I went to use this today, the donjon2fg, but it looks like the site is down. Did I miss something?

  2. #122
    I edited the file and have my two .xml files ready to go but I move them into the module folder of unity and nothing happens. Can I have a more clear breakdown of where the files go?

    Currently I am doing this...
    1 Edit example db and definition .xml files
    2 create copies elsewhere
    3 move copies to fantasyground unity modules folder

    I also tried using 7zip to zip the files (no fancy use of it, just a zip folder) then I renamed the zip file to Calendar Files.mod and moved it to the fantasy grounds unity module folder (I also tried moving the zip folder itself into there after the previous method did not work)

    None of these have worked so far, what am I missing?
    Attached Files Attached Files
    Last edited by Andrew Bradford; April 13th, 2022 at 09:40.

  3. #123
    unfortunately, there is a message earlier in this thread, but Mattekure no longer has donjon2fg as a working site, which was very sad when i went to use it a couple months back, that being said i found that altering the code for a calendar by unzipping and the example files FG provides and editing them in a coding program, it is fairly easy to code your own calendar

  4. #124
    Quote Originally Posted by girlybits View Post
    I went to use this today, the donjon2fg, but it looks like the site is down. Did I miss something?
    Yeah. The site is down and has been for some time.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  5. #125
    Quote Originally Posted by Andrew Bradford View Post
    I edited the file and have my two .xml files ready to go but I move them into the module folder of unity and nothing happens. Can I have a more clear breakdown of where the files go?

    Currently I am doing this...
    1 Edit example db and definition .xml files
    2 create copies elsewhere
    3 move copies to fantasyground unity modules folder

    I also tried using 7zip to zip the files (no fancy use of it, just a zip folder) then I renamed the zip file to Calendar Files.mod and moved it to the fantasy grounds unity module folder (I also tried moving the zip folder itself into there after the previous method did not work)

    None of these have worked so far, what am I missing?
    The only thing that stands out is that in your definition.xml file, you have the ruleset set to Opus Terra. I am not familiar with any ruleset named Opus Terra. It would be better to set the ruleset tag to "Any" so that the calendar can be used in any kind of ruleset. Also, for your zip mod. you zipped them up correctly, you just need to change the extension. so it would be CalendarFiles.mod not CalendarFiles.mod.zip. make those two changes and you should see the calendar file available to load in your module activation.

    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  6. #126
    Quote Originally Posted by mattekure View Post
    The only thing that stands out is that in your definition.xml file, you have the ruleset set to Opus Terra. I am not familiar with any ruleset named Opus Terra. It would be better to set the ruleset tag to "Any" so that the calendar can be used in any kind of ruleset. Also, for your zip mod. you zipped them up correctly, you just need to change the extension. so it would be CalendarFiles.mod not CalendarFiles.mod.zip. make those two changes and you should see the calendar file available to load in your module activation.

    So I've followed the above steps with no luck still, I have the .mod file in my modules folder
    Attached Images Attached Images
    Attached Files Attached Files
    Last edited by Andrew Bradford; April 13th, 2022 at 20:02.

  7. #127
    Quote Originally Posted by Andrew Bradford View Post
    So I've followed the above steps with no luck still, I have the .mod file in my modules folder
    You need to put the ruleset as "Any", not "any" in the definitions file.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  8. #128
    Did that, still not showing up
    Attached Files Attached Files

  9. #129
    Quote Originally Posted by Andrew Bradford View Post
    Did that, still not showing up
    What did you use to zip that mod file up? It gave me errors when I tried to extract it. Try this attached one.
    Attached Files Attached Files
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  10. #130
    Quote Originally Posted by mattekure View Post
    What did you use to zip that mod file up? It gave me errors when I tried to extract it. Try this attached one.
    The attached file worked, thank you. I was just using windows 10 and right clicking the two xml files and pressing "Add to Calendar Files.rar" so I probably wasn't properly zipping them.

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