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May 16th, 2021, 15:31 #81
There was a harn calendar posted earlier in this thread. https://fantasygrounds.com/forums/sh...l=1#post506302
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May 16th, 2021, 20:39 #82
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July 14th, 2021, 19:28 #83
Anyone have a better understanding of the calendar setup than I? I've made a Nehwon/Lankhmar calendar. See below. Is there any way to change the calendar output format to accommodate for the fact that there are 30 differently named days in a month, so that they are not arranged in rows of 30 but by 10 or something? Also can the chatbox output be changed? Currently it reads: "The date is [day], [date] [month]..."; so on my calendar it reads: "The date is Bat, 1st Panther, 429 Year of the Snake". I'd like to make that different but couldn't figure out how to change that.
Last edited by Tabarkus; July 14th, 2021 at 19:33.
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July 14th, 2021, 19:47 #84Got a Bug - Click & FOLLOW the procedure here, it will save time
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July 14th, 2021, 20:11 #85
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July 14th, 2021, 20:25 #86
Supreme Deity
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The data format has nothing to do with support for thirty differently named days. It's the fact that the entire calendar window UI would have to be redesigned to somehow not show the entire lunar week cycle; or find a way to display the lunar week day abbreviations in a different way.
Regards,
JPG
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July 15th, 2021, 07:52 #87
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Help! New to Fantasy Grounds custom content creation.
I'm not entirely sure how to convert a .zip file to a .mod file. I've made the custom calendar, put the description XML and db XML files into a .zip, and now have been slamming my head against the wall for 45 minutes because of the .mod conversion.
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July 15th, 2021, 08:06 #88
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A Fantasy Grounds .mod file is just a .zip file with the file extension changed from .zip to .mod. Just rename Yu'Foren.zip to Yu'Foren.mod. Also, make sure that file extensions are not being hidden in your file explorer settings, so you can see the file extensions.
Regards,
JPG
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July 15th, 2021, 15:13 #89
As well, when you zip your contents, do not zip the folder, only the contents of the folder.
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July 19th, 2021, 19:21 #90
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I have a display problem, which I outline here: https://www.fantasygrounds.com/forum...771#post611771. In a nutshell, the lunar week display is correct the first time the module is ever loaded, but on every subsequent load of the campaign it breaks the display on every second day rather than on the lunar week. I can't figure out why. This is in Unity. .mod and .ext and screenshots are in that thread.
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