Thread: Custom languages
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February 9th, 2019, 00:24 #1
Custom languages
Hi ,
Is it possible to add a custom language or rename a current one in FG 5e? I have a home brew that npc uses a language that is not in the drop down dialog.
Thanx in advance ..
*************** The only constant in the universe is change. *****************
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February 9th, 2019, 00:27 #2
Click the languages button in the options window.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 9th, 2019, 02:36 #3
Dang ! thanx Trenloe that's what I was looking for !
*************** The only constant in the universe is change. *****************
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February 9th, 2019, 02:53 #4
And extra fonts to use in this extension: https://www.fantasygrounds.com/forum...s-(FG-v3-1-3-)
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 9th, 2019, 17:49 #5
Thanks Trenloe I grabbed that extension..Im building a redux of Isle of Dread to 5e ,including a completely new main island design and configuration. Since it is an original I need all new languages .. thanks again , appreciate it.
*************** The only constant in the universe is change. *****************
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April 28th, 2019, 04:46 #6
Trenloe,
I'd like to use your instructions to create a new sign language using a TTF such as an American Sign Language font https://www.lifeprint.com/asl101/pag...uetypefont.htm
I'm running FG 3.3.7a. Using the 5e ruleset.
I have downloaded your Fantasy Language Fonts.ext and your Language Chat.ext extensions - thank you for those!
I am not putting together how to edit the information to include my own font as you outlined.
Can you help shed some light on my mental darkness?
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April 28th, 2019, 04:57 #7
You need 3 steps:
1) Define the <font> within FG - definition here: https://www.fantasygrounds.com/refdoc/font.xcp Look at the CoreRPG.pak ruleset for examples in graphics\graphics_fonts.xml
2) Once you've defined your font, then assign to the GameSystem.languagefonts table. See post #2 here: https://www.fantasygrounds.com/forum...s-(FG-v3-1-3-)
3) Then add it to the GameSystem.languages list - info in the same post as #2 above.
See the extension here as an example: https://www.fantasygrounds.com/forum...s-(FG-v3-1-3-) The only difference is that the <font> definition will be slightly different using a TTF - which is step #1 above.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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