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  1. #21
    damned's Avatar
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    Quote Originally Posted by Dugahst View Post
    NPCs work that exact same way as PCs when it comes to their stats and respective rolls.
    I dont believe that is accurate but as I havent played the game I cant argue with any authority.
    None the less I do not believe that is anywhere close to "someone told me EXACTLY what was required Id consider it"...

    MoreCore - Generic Ruleset
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    Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con

  2. #22
    Quote Originally Posted by damned View Post
    I dont believe that is accurate but as I havent played the game I cant argue with any authority.
    None the less I do not believe that is anywhere close to "someone told me EXACTLY what was required Id consider it"...
    Copied from OL website;
    When designing an NPC using the complex build, you simply create the NPC as if it was a player character. Select an appropriate level and use the instructions in Chapter 1 to assign attributes, feats, and other defining characteristics.

    The simple build method offers a table with suggested stats and hp based on level, but is otherwise the same.

    NPCs have access to the same boons/banes/feats as PCs. Typically to make it easier the GM would focus on 2-3 stats to highlight and use. And 1-2 boons/banes/feats.

    Bosses have unique mechanics (boss edge- which is similar to 5e’s legendary actions) but the stats and dice rolling remain the same.

  3. #23
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    Im looking at something like this:

    https://homebrewery.naturalcrit.com/share/BkXRnTxCCW

    mechanically how would you use Feats, Edges and Favoured Actions?

    MoreCore - Generic Ruleset
    --- Projects ---
    Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con

  4. #24
    Quote Originally Posted by damned View Post
    Im looking at something like this:

    https://homebrewery.naturalcrit.com/share/BkXRnTxCCW

    mechanically how would you use Feats, Edges and Favoured Actions?

    So looking at the Aboleth example, see how it’s tentacle attack says Might- that just means it’s a might attribute roll and since it’s might is 8, it’s a 3d8 roll.

    Multiattack specialist is a feat so that would just be text on the npc sheet to let the gm know.

    The way the stat blocks in that example are laid out are in a 5e style- but really the core mechanics of NPCs is the same as PCs.

    All the NPC sheet would need are rollable attribute entries (just like the pc sheet), defenses, and a section to enter text for feats and any boons/banes that creature would regularly use (chosen by the GM based on what they’re looking for)

  5. #25
    What Open Legend, or Legend, edition is this ruleset actually based upon? I ask, because to me Open Legend is the Legend edition published by Mongoose Publishing in 2011, with the complete Open Gaming License quoted in an appendix. That 2011 edition is almost the same RPG as Mythras and Runequest 6, but the system reflected in that character sheet displayed in the 1st post of this thread is nothing like that?
    Last edited by kronovan; January 9th, 2020 at 18:34.

  6. #26
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    There are around 8000 RPGs - there is more than a little overlap on names.

    MoreCore - Generic Ruleset
    --- Projects ---
    Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con

  7. #27
    Does anyone know if this extension works with FGU or only FGC?

  8. #28
    So I input all the text for Feats, Banes/Boons, Perks/Flaws, and Items. If anybody is interested, here's the module file. :3 (This is the first time I've ever done this, so I hope it works. XD)

    https://drive.google.com/file/d/1AwD...ew?usp=sharing

  9. #29
    Quote Originally Posted by drberg42 View Post
    Does anyone know if this extension works with FGU or only FGC?
    I've got it loaded for FGU, so it at least works for that. :3

  10. #30
    Okay, so I keep having errors when rolling, even though it rolls just fine. The only problem is it pops up the log every time. Am I missing something?

    Code:
    [11/7/2020 11:06:43 PM] FGU: v4.0.0 ULTIMATE (2020-11-04)
    [11/7/2020 11:06:43 PM] OS: Windows 10  (10.0.0) 64bit
    [11/7/2020 11:06:43 PM] GRAPHICS: NVIDIA GeForce GTX 970 : 4043
    [11/7/2020 11:06:43 PM] USER: ArmadaDM
    [11/7/2020 11:06:43 PM] Launcher scene starting.
    [11/7/2020 11:07:09 PM] Starting private server mode. [(192.168.1.12:1802) (fe80::65a7:c848:701b:b3f1:1802)]
    [11/7/2020 11:07:09 PM] Game server started. [192.168.1.12:1802]
    [11/7/2020 11:07:09 PM] Launcher scene exiting.
    [11/7/2020 11:07:10 PM] Tabletop scene starting.
    [11/7/2020 11:07:10 PM] NETWORK STATUS: [Server] [Connected]
      [Server Type - LAN]
    [11/7/2020 11:07:22 PM] MEASURE: RULESETS LOAD - 12.6962047 - MoreCore
    [11/7/2020 11:07:22 PM] [ERROR]  icon: Could not find image file (graphics/icons/diegaming_small.png) for icon (diehard). [MCOpenLegend] [graphics/graphics_icons.xml]
    [11/7/2020 11:07:22 PM] [ERROR]  icon: Could not find image file (graphics/icons/portrait_gm_token.png) for icon (portrait_gm_token). [MCOpenLegend] [graphics/graphics_icons.xml]
    [11/7/2020 11:07:22 PM] MEASURE: EXTENSIONS LOAD - 0.1293506 - 1
    [11/7/2020 11:07:23 PM] MEASURE: MODULE LIST BUILD - 0.2636811 - 13
    [11/7/2020 11:07:23 PM] MEASURE: REFRESH IMAGE ASSETS - 0.0577128
    [11/7/2020 11:07:23 PM] MEASURE: REFRESH PORTRAIT ASSETS - 0.0040008
    [11/7/2020 11:07:23 PM] MEASURE: REFRESH TOKEN ASSETS - 0.0604175
    [11/7/2020 11:07:23 PM] MEASURE: ASSET LIST BUILD - 0.123116
    [11/7/2020 11:07:24 PM] MEASURE: LOAD - PART 1 - 14.2646562
    [11/7/2020 11:07:24 PM] Loaded FreeType library version 2.10.2
    [11/7/2020 11:07:24 PM] s'aMajor: ' | { s'CoreRPG' = #4, s'MoreCore' = #1 } | s' aMinor: ' | { s'CoreRPG' = #0, s'MoreCore' = #58 }
    [11/7/2020 11:07:24 PM] s'onInit: registerResultHandler'
    [11/7/2020 11:07:24 PM] s'onInit: '
    [11/7/2020 11:07:25 PM] RULESET: MoreCore Ruleset (Version 1.60 2020927). This generic ruleset adds features and flexibility allowing you to play more game systems. 
    This ruleset coded by damned and ianmward. Additional thanks to superteddy57, celestian, Trenloe, mcortez, kelrugem, Moon Wizard, frostbytejim, Mach5RR and others for their assistance along the way. This incorporates dice rolling extensions from Ikael, DMFirmy, Frostbyte, Sibelius, Trenloe, Imiri, Myrddin, rstrahan, ahoggya, superteddy57, mcortez, David Stitt, thwright, trobadork, SmileyMan, rpotor, opilio, Brotherkelly, Old Scouser Roleplaying, donbwhite, damned and ianmward.
    DicePool and much other goodness by ianmward.
    Roll Parameters by mcortez.
    Click link for User Guide
    [11/7/2020 11:07:25 PM] RULESET: Help grow MoreCore. If you would like to support MoreCore you can do so in the following ways:
    * Use MoreCore and spread the word about the systems you are playing
    * Use MoreCore and upload and share Character sheets (and even campaigns) and instructions for the systems you are playing
    * Creating new Rolls for MoreCore and allowing them to be included into MoreCore
    * Creating new Theme Extensions for MoreCore and sharing them on the forums
    * If you would like to make a donation to help feed my RPG habit you can donate at PayPal.me/fgdamned
    [11/7/2020 11:07:25 PM] RULESET: Type /morecorehelp to access the MoreCore User Manual in game.  Rolls should be added to the PC and NPC sheets and not used in Chat. (LINK)
    [11/7/2020 11:07:25 PM] RULESET: Visit (LINK) for the best online RPG convention. Every year in April and October.
    [11/7/2020 11:07:25 PM] RULESET: The Dice Pool is turned off by default in new MoreCore campaigns. It can be turned on in Options.
    [11/7/2020 11:07:25 PM] RULESET: Core RPG ruleset v3.3.12 for Fantasy Grounds
    Copyright 2019 Smiteworks USA, LLC
    [11/7/2020 11:07:25 PM] EXTENSION: MoreCore - Open Legend v1.07
    [11/7/2020 11:07:25 PM] MEASURE: LOAD - PART 2 - 1.2989547
    [11/7/2020 11:07:35 PM] s'sAttributeName :' | s'Agility'
    [11/7/2020 11:07:35 PM] s'nLevel: ' | #5 | s'Agility 5'
    [11/7/2020 11:07:35 PM] s'finalDice: ' | s'Agility 5' | { #1 = s'd30020', #2 = s'd6', #3 = s'd6' }
    [11/7/2020 11:07:35 PM] s'addSlot: ' | s'Agility 5' | { #1 = s'd30020', #2 = s'd6', #3 = s'd6' }
    [11/7/2020 11:07:35 PM] s'nAdv: ' | #0 | s'Advantage 0'
    [11/7/2020 11:07:35 PM] s'sSortType: ' | s'Adv'
    [11/7/2020 11:07:35 PM] s'aNumDice: ' | nil
    [11/7/2020 11:07:35 PM] s'addSlot: ' | s'Advantage 0' | { #1 = s'' }
    [11/7/2020 11:07:35 PM] [ERROR]  Script execution error: [string "desktop/scripts/dicepool.lua"]:101: addDie: Invalid parameter
    [11/7/2020 11:07:37 PM] [ERROR]  Script execution error: [string "desktop/scripts/dicepool.lua"]:101: addDie: Invalid parameter
    [11/7/2020 11:07:37 PM] [ERROR]  Script execution error: [string "desktop/scripts/dicepool.lua"]:101: addDie: Invalid parameter
    [11/7/2020 11:07:37 PM] [ERROR]  Script execution error: [string "desktop/scripts/dicepool.lua"]:101: addDie: Invalid parameter
    [11/7/2020 11:07:37 PM] [ERROR]  Script execution error: [string "desktop/scripts/dicepool.lua"]:101: addDie: Invalid parameter
    [11/7/2020 11:07:37 PM] [ERROR]  Script execution error: [string "desktop/scripts/dicepool.lua"]:101: addDie: Invalid parameter
    [11/7/2020 11:07:37 PM] [ERROR]  Script execution error: [string "desktop/scripts/dicepool.lua"]:101: addDie: Invalid parameter
    [11/7/2020 11:07:37 PM] [ERROR]  Script execution error: [string "desktop/scripts/dicepool.lua"]:101: addDie: Invalid parameter
    [11/7/2020 11:08:23 PM] [ERROR]  Script execution error: [string "desktop/scripts/dicepool.lua"]:101: addDie: Invalid parameter
    [11/7/2020 11:08:23 PM] [ERROR]  Script execution error: [string "desktop/scripts/dicepool.lua"]:101: addDie: Invalid parameter

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