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  1. #81
    pico's Avatar
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    lordcygnus,
    You are doing me a great favor by calling out specific things that need attention. With bite sized things to fix, I can make progress.

    I have just updated the PHB module with the updated berserker class.

  2. #82
    Quote Originally Posted by pico View Post
    lordcygnus,
    You are doing me a great favor by calling out specific things that need attention. With bite sized things to fix, I can make progress.

    I have just updated the PHB module with the updated berserker class.
    Great, thanks for the quick reply/fix, testing on both FGU and FGC, it seems that the Berserker class is working ok.

    We've found something with the Consular class: there is no Way of Suggestion for the level 3 prompt selection, and in the Way of Lighting, the Electric Attunement has the word Affinity on it instead.

    Also, we were trying to use the B2-HA Super Battle Droid, and the Rocket Launcher ACTION doesn't have a DC for the Dexterity Save, hence is not working as it should (check the other ACTION called Wrist Blaster Volley that has the DC 13 Dexterity saving throw), probably the rocket launcher one just needs a DC and that's it for fixing it.

    Thanks!

  3. #83
    Just finished to review the Engineer class, here are the changes.

    Check table for the Potent Aptitude values as a column (remove them from the Features Column) and change Slots to Modifications Slots.
    Level 2 Tool Expertise instead of Tool Understanding.
    Level 3 is missing the Gadgeteer Engineering and Astrotech Engineering is no longer there, replaced by Unstable Engineering (I'm checking and the Astrotech Engineering is at the Expanded Content, so I'm reviewing it as well)
    Change Infuse Item at level 2 to Infuse Item (+1) and add Infuse Item (+2) at Level 10, Infuse Item (+3) at Level 15.

    In the Armomerch Engineering:
    * Level 6 Ability for the Armormech Engineering should be Extra Attack
    * Remove Casting Celerity Level 14 and put Armomerch's Celerity instead.
    * In the Armomerch Modifications:
    - Absorption Shield should have the Physical Shield requirement instead of Light Shield Generator.
    - Advanced power fist should have Armor as a requirement.
    - Remove Armorweave Underlay.
    - Artificially Intelligent should have level 9 and Armor requirements.
    - Add Bonded Plates.
    - Change Collapsible Suit requirement to Level 5 and Armor.
    - Remove Dampening Overlay.
    - Change Electroshock Shield requirement to Shield Generator instead of Heavy Shield.
    - Change Infiltration Suit requirement to Armor instead of Light or Medium Armor. (Not sure about this)
    - Change Overload Shield requirement to Shield Generator instead of Light or Medium Shield Generator.
    - Change Prototype Power Fist requirement to Level 5, Armor instead of the current value.
    - Add Reinforced Overlay.
    - Shield Amplifier should only have Shield Generator as a requirement.
    - Change Shield Cover to Shield Anchor.
    - Change Weapon Integration to Weapon Integration Armoring.

    In the Armstech Engineering:
    * In the Armstech Modifications:
    - Remove Augmented Steps.
    - Change Burst Fire to Burst Core.
    - Change Booming Strikes requirement to Level 5.
    - Add Celerity Oscillator.
    - Change Collapsible Hilt to Collapsible Frame.
    - Add Improved Burst Core.
    - Change Jagged Edge to Jagged Oscillator.
    - Change Keen Edge to Keen Oscillator.
    - Change Power Loop requirement to Level 9.
    - Change Subdued Recoil to Recoil Dampener.
    - Change Returning Weapon to Returning Weapon Guard.
    - Change Shock Harpoon to Shocking Harpoon.
    - Change Shocking Strike to Shocking Oscillator.
    - Add Stabilizer Cell.
    - Add Staggering Oscillator.
    - Change Venomous Weapon for Venomous Oscillator.

    In the Astrotech Engineering:
    * In the Astrotech Upgrades change the wording to Astrotech Modifications:
    - Add Analysis Protocol.
    - Remove the Class 4 Droid Requirement from Back-Up Protocol.
    - Add Darkvision Optics.
    - Remove the Class 4 Droid Requirement from Emergency Mode.
    - Remove the Level Requirement from the Four-Armed Combatant.
    - Add Martial Protocol.
    - Add Memory Protocol.
    - Add Powerful Droid.
    - Add Powerful Grip.
    - Add the d6 Hit Die requirement to Premium Power Core.
    - Add Truesight Optics.

    Thanks!

  4. #84
    Now with the Fighter class, same drill as before.

    Add the Martial Superiority column to the class table.
    Add the Fighting Mastery at 3rd level (and possible reference to that particular feature list within chapter 6 of the PHB).
    Add Heavy Weapon Specialist to the 3rd level Fighter Specialty prompt window (and all related information on that subclass)
    Change Fighter Specialty to Fighter Specialty Feature at level 7th, 10th, 15th and 18th.

    In the Assault Specialist:
    * Change the Brute Force ability, new values for damage per level and updated requirement as well.
    * Add Remarkable Athlete at 3rd level.
    * Check the updated wording on the Brutish Durability 7th level ability.

    In the Shield Specialist:
    * Check and update the Techcasting new values for the known powers and wording within the feature.
    * Add Stay in Formation.
    * Check the fighter word typo on the Rallying Cry feature text.

    In the Tactical Specialist:
    * Check the wording and setup for the all features within the subclass, table for Tactical Specialist Superiority Dice and Maneuvers Known as well.
    * Update Student of War to Bonus Proficiencies at 3rd level.
    * Update the other 3rd level feature to Improved Combat Superiority.
    - Add inside the Improved Combat Superiority:
    . Improved Maneuvers.
    . Improved Superiority Dice.
    * Change Signature Maneuver to 3rd level.
    * Change Greater Signature Maneuver to level 10th
    * Add Maneuver Mastery at level 18th.

  5. #85
    Here is the Guardian feedback as well =)

    Update class description word from Predator to Destroyer.
    Update Class Table, Force Powers Known values and add Focused Strikes column as well.
    Change Force Powered Strikes description, they have new values per level for the damage.
    Move Guardian Aura to level 3 and add Fighting Style to Level 2.
    Change Guardian Focus to Focus Feature at level 7, 15 and 20.
    Add Guardian Aura (15 ft radius) to level 9.
    Change Guardian Aura description to Guardian Aura (two auras) at level 10.
    Add Guardian Aura (30 ft radius) at level 17.
    Change Guardian Aura description to Guardian Aura (three auras) at level 18.
    For the 3rd level prompt subclass selection, the current PHB has Makashi, Niman, Shien/Djem So, and Soresu
    . We are missing Niman and Shien/Djem So forms completely, please add the two forms currently not present.
    . Shii-choo is on the EC so I'm going to review it here as well.
    Remove Aura of Devotion from the Guardian Aura list.

    In the Form II - Makashi:
    * Change the Fighting Style wording and title to Form Basics.
    * Change the Channel The Force content from Advancing Defender to Makashi Riposte. (it has the Spec. Required as Form III - Soresu, so if the other one has the Makashi Riposte, just change it, going to review Soresu after)
    * Glancing Blow content is repeated, remove the repeated part.

    In the Form III - Soresu:
    * Change the Fighting Style wording and title to Form Basics.

    In the Form I - Shii-Cho:
    * Change the Fighting Style wording and title to Form Basics.
    * Need to separate the Channel The Force ability from The Way of The Sarlacc.
    * Be sure to check the Channel the Force ability Disarming Strike.
    * Change the DeterminatioN word for Determination in the Master of Determination level 20 ability.

  6. #86
    And here are the Monk change as well.

    Check table values:
    . Change Martial Arts Damage Die column to Martial Arts with dice values column.
    . Add Monastic Vows column.
    Add Monastic Vows to level 2 (and all related content), change Unarmored Movement to level 3 (also, new wording in the ability description)
    Level 6 change Focused Strikes to Enhanced Strikes.
    Move Purity of Body to level 13 and add Ability Score Improvement to level 10.
    Change Monastic Order wording to Monastic Order Feature at level 6, 11 and 17.
    Remove Tongue of the Sun and Moon from level 13.
    Change Timeless Body to Timeless Vessel at level 15.
    At the Martial Arts description, update new content.
    Change the Focus description, update to new content for each ability.
    At level 3, promtp subclass selector:
    . remove Teras Kasi Order, doesn't exists anymore on any of the 5E content.
    . Add Matukai and Crimson Orders to the selector (and all PHB Content related to these two orders).

    In the Nightsister Order
    * Ichor Lighting has a new content description, please change.
    * Dark Magick description needs a change as well.

    I'm done for today, let me know if you need help regarding these changes, I'll gladly help you out if you instruct me on how to do it =) thaaaaaaaaaaaanks!

  7. #87
    Operative updated info after a quick review!

    At the class table, add the Operative Exploits column.
    At level 2 add Operative Exploits (and all PHB content related to this feature).
    Change Bad Feeling from level 2 to level 3.
    At level 3 prompt selection:
    . Acquisitions and Beguiler Practices missing, please add them (and all related PHB content).
    . Lethality and Saboteur Practices from the EC, to be reviewed.

    In the Lethality Practice:
    * Add Lethal Strikes to level 3 (and all related EC content).

    In the Saboteur Practice:
    * Check Techcasting table for updated values.
    * Change Tracking Droid Improvements to Tracker Droid Companion, and update description and all related Generating your Tracker Droid content.
    - Not so sure about the Tracker Droid Upgrades, but you can list those just in case.
    * Add Ion Pulse at level 13.
    * Remove Explosive Retribution.

    Thanks! =)

  8. #88
    Here are the Scholar items for review/update!

    At the class table:
    . Check the values for the Academic Superiority and Discoveries columns, update needed.
    Change Multitasker descriptor to updated one.
    At level 3 Academic Pursuit prompt windows:
    . Change the Physician word for Doctor in the first option and all related descriptors for it.
    . Gambler pursuit is missing, add the option and all related content from the PHB.

    In the Doctor Pursuit:
    * Separate Remote Healer and all the Additional Maneuvers.
    * Check last point on the Additional Maneuvers, add it and put all the content present for it from the Remote Healer feature.
    * Change Discoveries-Physician Pursuit descriptor to Discoveries (Doctor).
    - Put a reference link to the Side Effects table already created
    - Change Scholar Physician Side Effects name and references if possible.

    In the Politician Pursuit:
    * The Additional Maneuvers are being referenced from another set of skills (probably the Tactician Pursuit), change it to have the content for the Politician Pursuit and update references.
    * Change the wording for Discoveries-Politician to Discoveries (Politician).

    In the Tactician Pursuit:
    * Change the wording for Discoveries-Tactician to Discoveries (Tactician).

    Thanks!

  9. #89
    Here are the Scout items:

    At the class table:
    - Add Ranger's Quarry column with dice values.
    - Check and update values for Tech Powers Known and Tech Points column.
    Remove Swift Response from Level 1 and add Pathfinder.
    Add Scout Routine to Level 3.
    Add Scout Routine (two routines) to Level 7.
    Add Scout Routine (15-foot radius) to Level 9.
    Add Expertise to Level 14.
    Add Scout Routine (three routines) to Level 15.
    Add Scout Routine (30-foot radius) to Level 17.
    Change Ranger's Quarry descriptor and update ability content.
    At level 3 at the Scout Technique prompt windows:
    . Add the Slayer and Bulwark Techniques that are missing (from the PHB).
    . Deadeye Technique is from the EC, going to review here as well.

    In the Deadeye Technique:
    * Update values to the Deadeye Technique subclass table.
    - Change values for the Focused Superiority column.
    - Change values for the Superiority dice column.
    * Add the Maneuvers sub title and description to the Focused Superiority ability (there is only the reference to the Maneuvers there).
    * Change Suppresing Fire to Covering Fire on the Maneuvers.

    Thanks!

  10. #90
    and finally, the Sentinel class =)

    At the Class Table:
    - Update values for the Force Powers Known column.
    - Change Kinetic Combat Damage Die column title to Kinetic Combat Damage and check/update values on the column.
    At Level 1 remove Kinetic Combat and add Led by the Force (add the latest from the PHB).
    Add Sentinel Ideals (three ideals) to Level 6.
    Add Sentinel Ideals (three manifestations) to Level 9.
    Add Sentinel Ideals (four ideals) to Level 11.
    Add Sentinel Ideals (four manifestations) to Level 17.
    Change Forcecasting to match the content in the PHB.
    Change the Force-Empowered Self to match the content in the PHB.
    Remove Ideal of the Fighter from the Sentinel Ideals list.
    Remove the reference of "Spec.Required Stalker Technique" from all the Sentinel Ideals list.
    At level 3 at the Sentinel Calling prompt windows:
    . Add the Path of the Forceblade that is missing (from the PHB).
    . Deadeye Technique is from the EC, going to review here as well.

    In the Path of Aggresion:
    * Change Voltaic Slash description to the updated version.
    * Change Thunderous Momentum description to the updated version.

    In the Path of Focus:
    * Change Focused Burst description to the updated version.
    * Change Blade Storm description to the updated version.

    In the Path of Shadows:
    * Change Dead Silence description to the updated version.

    With this, you can do the related updates, as proposed, I'm going to work on the text changes to help you out, let you know when finished.

    Thanks!

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