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September 19th, 2020, 20:46 #61
I put the files in the correct locations, but when I try to Create campaign in FGU, the extension does not show up in the list.
*Does it work in Unity? I see on Gitbit you tried it., thats what im using*Last edited by DiceandCapes; September 19th, 2020 at 20:53.
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September 19th, 2020, 22:54 #62
- Put the extension file (sw5e.ext) in the fantasy grounds extensions folder
- Put the module files (SW5e Player Book.mod and SW5e Supplement.mod) in the fantasy grounds modules folder
- Create a new campaign and give it a name
- Pick Game System "5E"
- Select extension "SW5e"
- Start game
- Go to "Library" in game and hit the "Modules" button at the bottom of the window.
- Load both the "SW5e Player Book" and "SW5e Supplement" modules.
That should do it. So far, I've fixed any issues I've found with FGU. I am not currently running a SW5e campaign, so I'm relying on y'all to let me know if you find any.Last edited by pico; September 19th, 2020 at 22:57.
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September 20th, 2020, 16:37 #63
I got it. For some reason when I right clicked and saved the files yesterday they were not the correct size.
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November 14th, 2020, 09:41 #64
- Join Date
- May 2017
- Posts
- 6
Hi pico, thank you for bringing SW5e to FG!
I ran into an error in FGU when placing an Inquisitor Master npc into the combat tracker: "Failed spellcasting lookup on 2 spell(s) for (Inquititor Master). Make sure your spell module(s) are open." and "Spell lookup failures: force push, improved darkside tendrils", that's what the chat spat out at me. Same goes for Grand Inquisitor, and Inquisitor Knight is only missing dark side tendrils. In the SW5e Supplement I do not see "Force Push", but there is a Force Push/Pull. I also do not see a "dark side tendrils" spell, so I think that may be the cause for the error.
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November 14th, 2020, 15:35 #65
Thanks Collegemerc, I'll look into it
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November 28th, 2020, 18:53 #66
- Join Date
- Oct 2018
- Location
- Panama City
- Posts
- 32
This is amazing!!!! Thank you so much for the hard work on bringing this to FG! Looking forward to start a new campaign and contribute to the setting with whatever I can!
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November 29th, 2020, 00:07 #67
I have made updates to both modules to fix issues listed in the 2nd post of this thread. Please, use the links in the first post of this thread to download the latest updates.
Please, continue to report issues no matter how minor you might think they are. Every bit of play-testing helps. But, only if I hear about the issues.
Thanks
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November 29th, 2020, 19:47 #68
- Join Date
- Oct 2018
- Location
- Panama City
- Posts
- 32
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November 29th, 2020, 20:00 #69
hmm... I tested the Operative Practice selection yesterday. I'll double check it.
I've been playing a long regular 5e campaign and I'm pretty sure even in the regular D&D setup the DM/GM needs to update these class feature dice. Like bardic inspiration, sneak attack, second wind, etc. At least, I've always had to adjust these myself in Fantasy Grounds. There are even some normal spells that change depending on level, I just had to fix one of my clerics spells for this a few weeks ago. Just click on the magnifier glass or loop or whatever that icon is and update the dice used. If that's not true and I just don't know how it works, I'm happy to learn new things
Are you using FGU or Classic?
Thanks for your feedback
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November 29th, 2020, 21:02 #70
- Join Date
- Oct 2018
- Location
- Panama City
- Posts
- 32
Thanks for checking the Operative stuff, I'm testing all classes now to see if I can find some critical stuff before starting a new campaign with the setting, I mean this, excellent work so far!
About the classes perks, on the Second Wind part, sure, I know about the setup for the heal ability but something is happening with the Ftr reference, see the image on what I'm using on a DnD campaign currently:
2020-11-29_15-58-53.png
It's exactly the same setup on the second wind on your setting, but, it's working on the DnD part, not in this one, probably something's happening with the Ftr reference around it, might be a good idea to check those if you can.
I'm testing on both versions of FG, same behavior on all.
Thanks for the help! And again, excellent work!
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