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  1. #1
    mattekure's Avatar
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    5e SRD Working Shop

    I have often seen requests by DM's and Players to have the ability to purchase items and have the money deducted from the character sheets. I decided to put together a simple shop with all of the items from the SRD so that you can easily purchase the items.

    How to use: To use, open the story entry for the type of item you wish to buy and drag the items link onto the inventory tab of your character sheet. It should give you the item and deduct the coin value. The prices of the items are the listed prices in the SRD. You can easily create your own shops that charge different amounts by copying the parcel entries and changing the coin value of the parcel.

    Known issues: FG will not stop you from purchasing the item if you do not have enough funds. It will make the coin value go negative, so you need to verify you can purchase it.

    How it works: This is a very simple module. I created a separate parcel for each item in the SRD. Each parcel has the single item and a coin value of negative the cost of the item.

    Update v0.2 - fixed some entries. Made barding into type Armor with appropriate cost. Created a DOE Locations version of the SRD shops, so if you have DOE: Locations extension enabled, the SRD stores will be listed under the Buildings tab.
    Attached Files Attached Files
    Last edited by mattekure; February 2nd, 2019 at 16:33.

  2. #2
    Pretty cool concept. I'll have to check it out soon.
    Fantasy Grounds Unity may be official now, but its release may take a while yet.

  3. #3
    Zacchaeus's Avatar
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    Added to modules sticky
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

  4. #4
    I cannot believe I missed this solution.

    Thanks man, it is so obvious in hindsight but works so well.

  5. #5
    mattekure's Avatar
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    Updated to v0.2

    Fixed some records
    Created a DOE Locations version of the shops so that if you are using the excellent DOE Locations extension, the SRD shops will appear in the Buildings tab.

  6. #6
    damned's Avatar
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    Good stuff Mattekure

    MoreCore - Generic Ruleset
    --- Projects ---
    Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con

  7. #7
    I gotta ask, will your and other mods work on the unity beta?

  8. #8
    Zacchaeus's Avatar
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    Quote Originally Posted by zandorph View Post
    I gotta ask, will your and other mods work on the unity beta?
    Modules generally should work in Unity.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

  9. #9
    mattekure's Avatar
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    I can’t speak for others but anything I have done I will make sure it works with unity. As a module this should have no issues but if you find any please post and I will fix

  10. #10
    Nice Module mattekure...glad someone put this together.

    Question for you: I am having trouble duplicating items to create my own. While I can complete this in the actual Items list in FG, I can't duplicate the list you have in Items, Story, Parcels. I can CHANGE them, save them, and use them, but then the item in the actual Items, Story, Parcels list changes to what I have made. No duplicating. I would like to keep the full normal PHB list, but then be able to add my own items as well. As I said, I can change them in the Fantasy Grounds Items list, but I guess the format or whatever is not right to function with your mod (I did have the price in as a negative).

    Any thoughts? Worse case, I can take items I would never use and make them into what I want (such as a Warship), but would rather not do that. Also concerned if the changes will revert upon running an update.

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