Thread: Target No. in CoreRPG
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April 7th, 2020, 11:08 #1
- Join Date
- Dec 2016
- Posts
- 4
Target No. in CoreRPG
I'm trying to shoehorn some homebrew (Victorian mystery) content into the CoreRPG, and am having a lot of fun with it (as even someone with my limited technical talents can get quite far).
I can't however seem to figure out how to set a Target Number (bottom left hand corner in the GM Screen) and Exploding Dice, similar to the way Savage Worlds has a target number for most rolls of 4. Is there an easy way to do it? Or even a mildly difficult way? Or has it been under my nose the whole time, and should I hang my head in shame?
Thanks in advance!
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April 7th, 2020, 12:07 #2
Welcome ArnoutBrokking
That box is the Modifier window (at least that is what I think you are looking at) rather than a target number box.
You can look at a few dice extensions that have been loaded over time - Count Successes and Drop Lowest are two.
You can look at existing rulesets and see how they build a dice roller.
I think Trenloe posted a guide to building a dice roller which was very good but I cant find it.
You might also look at MoreCore - it might have everything you need already.
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April 7th, 2020, 12:12 #3
The title wasn't great. I've renamed it and it can be found here: https://www.fantasygrounds.com/forum...ns)-in-CoreRPG
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 7th, 2020, 12:29 #4
- Join Date
- Dec 2016
- Posts
- 4
Thanks for the quick replies, guys!
Yeah, I'm not looking to change the modifier window, but add a target number box etc. I'll check out your options!
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