Thread: Effect modifiers not working?
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January 9th, 2019, 09:31 #1
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Effect modifiers not working?
Is there an issue with built in effects modifiers not working? I have, for eg, a medium shield equipped with the effect/property of [Parry +1, @Ranged|Thrown Armor +2], but it doesnt work. But if I put that into the combat tracker as an effect it works.
I could have sworn they were working, thats why they are there, but last year was ages ago....
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January 9th, 2019, 16:37 #2
I would need more details, maybe screenshot how you have defined it.
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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January 10th, 2019, 09:55 #3
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So in the following image Sebastion is shooting at Quintus, who has a scutum equipped and the appropriate effect imbedded, and it does not work.
In the second attack I have added the same Effect from the Effects table and it does work.
2019-01-10 19_50_02-Fantasy Grounds.png
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January 10th, 2019, 10:40 #4
Can you also take screenshot from inventory armor section where the shield is equipped?
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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January 10th, 2019, 13:05 #5
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January 12th, 2019, 05:06 #6
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OK that is really annoying, it seems to have fixed itself... I think. Will have to find time to test more, but it looks ok for now.
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January 14th, 2019, 00:26 #7
Is there a way to get these Effect modifiers to reduce the damage taken by half? [@Melee Damage * 0.5] or some such (undead comes to mind)?
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February 6th, 2019, 09:29 #8
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And it returns....
2019-02-06 19_15_42-Fantasy Grounds.png
In this image you can see that he has 2x [Parry +1] in his Edges but they are not appearing on the Combat Tracker, but some manual effect adds are working (shield and parry). He has a base Parry of 8. It should show as 8+2+2+1+1 = 14.
So this was not working two weeks ago, worked last week and now has stopped again...I need to play every two weeks obviously :-)
He has a shield equipped also which isnt working. Identical code to the manual shield entry.
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February 6th, 2019, 09:50 #9
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Right I may have worked it out, you have to have cards allocated before things activate fully on the CT! Working now, sorry for the hassle...
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April 21st, 2020, 05:22 #10
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I am experiencing a similar effect. [Parry +1] on the Rapier is not working. Actually any Parry effect does not seem to be working for me. I have Savage Worlds version 5.1. Am I missing a setting or something. Should I reboot (tried that once). Any suggestions?
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