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January 8th, 2019, 16:54 #1
Saint
- Join Date
- Apr 2007
- Location
- Mississippi, USA
- Posts
- 1,095
Release Updates on January 8th, 2019
Please remember not to update right before a game starts.
In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.
The following products have been updated:
Starfinder Alien Archive 2
- [Fixed] Missing race speeds
Eldritch Lairs (5E)
- [Fixed] Minor bugs
Guildmasters Guide to Ravnica
Guildmasters Guide to Ravnica
- [Fixed] A number of duplicate paragraphs of text in the reference manual
- [Fixed] Some out of sequence text in the reference manual
- [Fixed] Some corrupted NPC stat blocks
- [Updated] All NPC stat blocks updated to ensure all attacks, saves and effects appear correctly on the CT
- [Updated] Several Races so that skill choices correctly appear when dragged to character sheet
Guildmasters Guide to Ravnica Players
- [Fixed] A number of duplicate paragraphs of text in the reference manual
- [Fixed] Some out of sequence text in the reference manual
- [Updated] Several Races so that skill choices correctly appear when dragged to character sheet
D&D Sword Coast Adventurer's Guide
- [Added] City Watch Investigator Background
- [Fixed] Errant table entry in Inheritor Flaw Table
D&D Waterdeep: Dungeon of the Mad Mage
- [Added] Several new links
- [Added] A new table for Halaster’s Lair
D&D Waterdeep: Dragon Heist
- [Fixed] Waterdeep map in wrong group
- [Fixed] Missing door in one map (in Map Pack)
- [Fixed] Misspelled map name (In Map Pack)
Meanders Map Pack: Venmire Woods
- [Updated] Store description
- [Updated] Map categorization
- [Added] 21 adventure seed roll table
Call of Cthulhu 7E Investigator Handbook
- [Updated] Minor edits to the Investigators handbook
Traveller (Mongoose) Ruleset
- [Fixed] Dragging Autorifle (for example) with no Gun Combat (Slug Rifle) but Gun Combat correctly finds the 'base skill', if no 'base skill' exists and JoaT does, it uses that.
- [Fixed] CT (applied updates from Moon Wizard - where my code overrode updates to CT causing some issues)
- [Fixed] Worlds Data - Law Level is now correctly set
- [Fixed] When making Skill rolls, if an NPC is the 'active' player in the Combat Tracker, that NPC's name is shown in the Chat Window making that roll, incorrect.
- [Updated] When making DAMAGE rolls, the desktop modifier and buttons will now modify the DAMAGE Roll.
- [Updated] When making ATTACK rolls, the CHAT window will now show how close/bad/successful you were.
- [Updated] When making DAMAGE rolls, if the ATTACK roll had a positive effect (ie you roll 9 or more), that DMG bonus is added to the DAMAGE roll.
- [Updated] Stuff you won't notice: Refactored some other things, around Skill rolls and remove unneeded code/files.
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