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December 9th, 2020, 12:03 #131
- Join Date
- May 2019
- Posts
- 339
I think troubleshooting this should be done in https://www.fantasygrounds.com/forum...eports-(2020)? Since it has nothing to do with the original extension?
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December 9th, 2020, 12:22 #132
- Join Date
- Jan 2019
- Posts
- 204
The thread seems to be actually here for the integrated functionality issue: https://www.fantasygrounds.com/forum...ry-hand-action
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December 10th, 2020, 04:32 #133
- Join Date
- Jan 2019
- Posts
- 5
Was working fine for me until I updated FGU today. Now, when using two-handed, I get a script execution error: [string 'campaign/scripts/char_weapon.lua]: 343 attempt to call field 'hasWeaponProperty' (a nil value)
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December 10th, 2020, 17:34 #134
- Join Date
- Jul 2020
- Posts
- 24
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December 10th, 2020, 18:04 #135
- Join Date
- Jan 2020
- Posts
- 21
I disagree. The Unity functionality does not work as intended and is rather ugly to boot. I'd love to have this EXT working again...
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December 10th, 2020, 18:15 #136
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December 10th, 2020, 18:19 #137
- Join Date
- Jan 2020
- Posts
- 21
Offhand weapon DMG isn't calculated correctly. Plus cycling thru the 3 options causes "hinky" results sometimes. I'm sure it'll get sorted out, but the look/feel of the EXT was really good.
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December 10th, 2020, 18:24 #138
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December 21st, 2020, 07:38 #139
Hi
It's currently bugging out on Unity, with the dice roll section of weapons, blanking out.
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December 21st, 2020, 07:45 #140
- Join Date
- Apr 2019
- Posts
- 291
This extn is now redundant isn’t it. Replaced by built in unity functionality.
I have removed this extn from extns loaded now. And working fine enough. Some dev work is to be made to fix some issues with the built in functionality.
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