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Thread: Tracking Time

  1. #1

    Tracking Time

    I was curious if there was an extension or already built in method for tracking time in game. For example, i know torch light effects have a duration, and that duration counts down by rounds in the CT, but is there a way to tell FG that 10 minutes have gone by (or whatever) and have it reduce durations, or even trigger wandering monster checks? Obviously I am thinking of this in regards to the dungeon exploration aspect of play but a time tracking utility could be really useful elsewhere as well.

    Thanks.

  2. #2
    LordEntrails's Avatar
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    Check the following extension:
    Fantasy Grounds Forge

    I don't think these do what you want, but might be of interest:
    Fantasy Grounds Forge
    Fantasy Grounds Forge

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  3. #3
    Zacchaeus's Avatar
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    Quote Originally Posted by Reynard203 View Post
    I was curious if there was an extension or already built in method for tracking time in game. For example, i know torch light effects have a duration, and that duration counts down by rounds in the CT, but is there a way to tell FG that 10 minutes have gone by (or whatever) and have it reduce durations, or even trigger wandering monster checks? Obviously I am thinking of this in regards to the dungeon exploration aspect of play but a time tracking utility could be really useful elsewhere as well.

    Thanks.
    You can right click on the little arrow next to the rounds box on the CT and select a number of rounds to advance. From the CT menu you can select Effects > Clear expiring effects which will remove all effects which have a count expressed in rounds or minutes.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  4. #4
    LordEntrails's Avatar
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    Quote Originally Posted by Zacchaeus View Post
    You can right click on the little arrow next to the rounds box on the CT and select a number of rounds to advance. From the CT menu you can select Effects > Clear expiring effects which will remove all effects which have a count expressed in rounds or minutes.
    I learned something new today!

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

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