Thread: module change ramifications
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January 4th, 2019, 02:26 #1
module change ramifications
I'm creating a module for a Star Wars on the 5e ruleset (SW5e). I'm creating the equivalent to the PHB and MM for this homebrew on the 5e rules.
I'm concerned about a few changes.
1. I'm adding creature types like "droid" and "force-user". As long as all the strings match in combat scripts, will there be any negative effects of these custom names?
2. Same question as above but for spell schools. Examples "light-side", "dark-side", "universal", "tech".
3. Is there a way to edit the list of skills in the character sheet? Or would this be an extension, and if so, any clue to function/data location would be appreciated.
edit; Forgot 4. edited damage type list. Not even sure where that would be. Or is just using it on the weapons and spells enough?
edit; in case you are curious: https://star-wars-5e.azurewebsites.net/Last edited by pico; January 4th, 2019 at 02:41.
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January 4th, 2019, 03:06 #2
Welcome to the FG forums!
Discussed in this thread, with an example extension: https://www.fantasygrounds.com/forum...n5-SuggestionsPrivate Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 4th, 2019, 03:24 #3
looks like the ultramodern5 extension addresses the comparison lists too. Thanks!!!
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