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Thread: Update 1.0.8

  1. #21
    Folks,

    James has just told me that 1.0.8. has been updated in the TEST channel, and it will be pushed LIVE on Tuesday.

    Soon as that's confirmed, I'll push 1.0.9. into the TEST channel.

    Cheers
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  2. #22
    Quote Originally Posted by MadBeardMan View Post
    You are not going Mad.

    Found it.

    Add Weapons, the skill linking doesn't work. Reload FG and they do. Will sort this today, as 1.0.8 should be released on Tuesday.

    Cheers
    Just checked this again... still no joy.
    I deleted the action and the weapon. Re-added the weapon. Checked ... still no joy ...

    Hope this is fixed before you roll it out to production

    tia

  3. #23

    Join Date
    Jun 2013
    Location
    Isanti, MN
    Posts
    2,922
    Just tested with 1.0.8.

    Made sure skill for rifle existed and had the correct level:


    Dragged / dropped the rifle onto the inventory:


    Checked the actions section, looks correct:


    Set the default characteristic:

  4. #24
    Exactly. Did all that. Did not work. Sorry.
    Tried selfmade weapons as well as the once already in the items list.

    No joy.

    Same settings work in 1.0.7

  5. #25

    Join Date
    Jun 2013
    Location
    Isanti, MN
    Posts
    2,922
    May be a problem with your campaign data file, because it works fine with mine. Did you try with a fresh campaign?

  6. #26
    Here: new Project. No self made guns. All regular stuff from the lists.

    NewCampain_OldSong01.jpg
    NewCampain_OldSong02.jpg
    NewCampain_OldSong03.jpg

    No joy.

  7. #27
    Quote Originally Posted by LordNanoc View Post
    Exactly. Did all that. Did not work. Sorry.
    Tried selfmade weapons as well as the once already in the items list.

    No joy.

    Same settings work in 1.0.7
    Are you using 1.0.8? I've heavily tested it, all works ok here. Rulebook Weapons, Custom Weapons, adding new, and also reloading the campaign.

    Thanks,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  8. #28

    Join Date
    Jun 2013
    Location
    Isanti, MN
    Posts
    2,922
    Ummm your third image is showing the attack roll as 2d6+2, which is correct for your settings. You also need to set the characteristic to Dex on the Actions tab to get that additional +1.

  9. #29
    Quote Originally Posted by LordNanoc View Post
    Here: new Project. No self made guns. All regular stuff from the lists.

    NewCampain_OldSong01.jpg
    NewCampain_OldSong02.jpg
    NewCampain_OldSong03.jpg

    No joy.
    Your skill is showing as 2 in Gun Combat (Slug Rifle) and is showing as '2' on the Action tab. That's correct. Are you expecting a different skill level?

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  10. #30
    It does show the right amount in the action tab. But look at the chat window. It says:
    2d+2
    which is correct ... but the dice say 6+1=7 ... the +2 is gone from the result.

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