Thread: Update 1.0.8
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January 27th, 2019, 16:57 #21
Folks,
James has just told me that 1.0.8. has been updated in the TEST channel, and it will be pushed LIVE on Tuesday.
Soon as that's confirmed, I'll push 1.0.9. into the TEST channel.
Cheers
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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January 29th, 2019, 17:51 #22
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January 29th, 2019, 19:14 #23
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Just tested with 1.0.8.
Made sure skill for rifle existed and had the correct level:
Dragged / dropped the rifle onto the inventory:
Checked the actions section, looks correct:
Set the default characteristic:
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January 29th, 2019, 20:01 #24
Exactly. Did all that. Did not work. Sorry.
Tried selfmade weapons as well as the once already in the items list.
No joy.
Same settings work in 1.0.7
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January 29th, 2019, 20:13 #25
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May be a problem with your campaign data file, because it works fine with mine. Did you try with a fresh campaign?
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January 29th, 2019, 20:34 #26
Here: new Project. No self made guns. All regular stuff from the lists.
NewCampain_OldSong01.jpg
NewCampain_OldSong02.jpg
NewCampain_OldSong03.jpg
No joy.
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January 29th, 2019, 20:40 #27Ruleset and much more content built for FGU.
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January 29th, 2019, 20:44 #28
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Ummm your third image is showing the attack roll as 2d6+2, which is correct for your settings. You also need to set the characteristic to Dex on the Actions tab to get that additional +1.
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January 29th, 2019, 20:44 #29Ruleset and much more content built for FGU.
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January 29th, 2019, 20:57 #30
It does show the right amount in the action tab. But look at the chat window. It says:
2d+2
which is correct ... but the dice say 6+1=7 ... the +2 is gone from the result.
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