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January 4th, 2019, 11:54 #61
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January 4th, 2019, 19:59 #62Extension writer, FGU Backer, Ultimate License holder.
5E Enhancer (development and support on hold for now)
Combat Enhancer 5E Classic (no longer officially supported, community support only)
ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.
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January 4th, 2019, 20:00 #63Extension writer, FGU Backer, Ultimate License holder.
5E Enhancer (development and support on hold for now)
Combat Enhancer 5E Classic (no longer officially supported, community support only)
ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.
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January 6th, 2019, 03:42 #64
Just looking around for new mods or extensions and found this...I...FREAKING....LOVE.....THIS!!!!! Great work and thank you!
When the GM smiles, it's too late!
ULTIMATE LICENSE GM
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January 6th, 2019, 05:04 #65
- Join Date
- Jul 2018
- Posts
- 78
Ya, this thing is absolutely amazing. A lot of common sense improvements, and the some things I didn't think of (but now won't play without).
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January 7th, 2019, 07:50 #66
- Join Date
- Apr 2018
- Posts
- 5
I've only started using FG for about a month and I found out about this. I'm glad you started to update on the code.
Without the description from before though I don't know how to access all its current features.
Like with targeting and forcing save rolls for spells, it seems to put an X and check mark for those that failed and succeeded a check respectively, however I don't know how to go about removing those icons after the spell cast.
Is this a bug or am I missing something here?
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January 7th, 2019, 09:13 #67
To remove the sav effect just clic on the D20 icon.
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January 7th, 2019, 15:02 #68
- Join Date
- Jul 2018
- Posts
- 78
There was originally a big description page with screenshots.
I found that incredibly useful as it explained a few things that I wouldn't have noticed on my own.
Such as:
1 - How the sweet working status icons can be added by players, and the same status icon add can also then remove it.
2 - How to clear the saves/fails (like you described)
3 - How to use the map ping (best. thing. ever).
4 - How the combat to map NPC and PC control worked (with auto adding/removing). This has been greatly enhanced with the ctrl+click and ctrl+alt+click
There are others, but I need to get to work and I've used it so much now it's hard to remember what things I didn't know... =)
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January 7th, 2019, 16:54 #69
The only issue I have with this extension is the amount of files it changes. There's no granularity. The risk of conflicts across extensions is high. Wouldn't it be better to have them separated? In a similar way to DOE extensions?
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January 7th, 2019, 17:13 #70
- Join Date
- Jul 2018
- Posts
- 78
Ya, it would be nice to have some granular options, but it is what it is, ya know?
And for the most part, I'm willing to accept that at the cost of other extensions, though I would LOVE to have pieces of this separate so i could use it in whatever way I needed.
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