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  1. #471
    - Shift + left click on map, zooms and relocates the players view to that of the DM in their clients if they have that map/image open.
    I can't seem to get this to work. Help anyone?

    Control shift click doesn't work either.

    Also, in the folder for the blood tokens, is there a in Github to download all images at once? And are there any missing ones in there? Because the numbering on the blood tokens suggest that some are missing.
    Last edited by HuseyinCinar; April 4th, 2019 at 17:19.

  2. #472
    @HusayinCinar

    I'll look into it. There are a lot of moving parts due to the complexity of this extension, so not unlikely something may break during changes despite encapsulation when possible. Additionally updates pushed out for FG may break things.

    It does not appear that any blood tokens are missing. The ones used in the code are:

    'tokens/host/Combat Enhancer/blood.png',
    'tokens/host/Combat Enhancer/blood_3.png',
    'tokens/host/Combat Enhancer/blood_5.png',
    'tokens/host/Combat Enhancer/blood_7.png',
    'tokens/host/Combat Enhancer/blood_10.png',
    'tokens/host/Combat Enhancer/blood_8.png',
    'tokens/host/Combat Enhancer/blood_9.png',
    'tokens/host/Combat Enhancer/blood_11.png',
    'tokens/host/Combat Enhancer/blood_12.png',
    'tokens/host/Combat Enhancer/blood_13.png'

    This is inherited from AK.
    Last edited by StoryWeaver; April 5th, 2019 at 15:51.
    Extension writer, FGU Backer, Ultimate License holder.

    5E Enhancer (development and support on hold for now)

    Combat Enhancer 5E Classic (no longer officially supported, community support only)

    ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.



  3. #473
    Great!

    Also , I fixed the map ping thing. I completely deleted both of the extensions and redownloaded them very carefully this time lol

  4. #474
    I was just finishing going through the code and testing. It is indeed Ctrl + Shift + Left-Click and works on my end. I'll update the front page post, must have forgotten to update the feature list text when making the changes.

    Glad to hear you got it working.
    Last edited by StoryWeaver; April 5th, 2019 at 16:01.
    Extension writer, FGU Backer, Ultimate License holder.

    5E Enhancer (development and support on hold for now)

    Combat Enhancer 5E Classic (no longer officially supported, community support only)

    ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.



  5. #475

  6. #476
    I don't know if this issue has been reported yet or not but:

    When applying an effect to a token, the link between the creature in the Combat Tracker, and the token on the map, appears to sever. Most notably, the effects icon drop. All of the token effects stop as well like blood effects. Dragging the token out from the CT replaces the bugged token, and restores token effects. Apply another effect to that creature severs the link again.

  7. #477
    Thank you damned.
    Extension writer, FGU Backer, Ultimate License holder.

    5E Enhancer (development and support on hold for now)

    Combat Enhancer 5E Classic (no longer officially supported, community support only)

    ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.



  8. #478
    @kruvek
    I've not experienced that myself. I'll have a look when I get the time.
    Extension writer, FGU Backer, Ultimate License holder.

    5E Enhancer (development and support on hold for now)

    Combat Enhancer 5E Classic (no longer officially supported, community support only)

    ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.



  9. #479
    Really impressive work. Took me an hour or so to start getting the hang of things. kept getting script errors on the ranged attack even with both extensions loaded properly. Had to create a fresh campaign. Then once I drug on a new PC, I had to delete the inventory items altogether (like some of the other posters here) and reapply them in order for the range functionality to work properly (both melee range and calculating actual range). Other than that, it seems super cool! I can't imagine how much work this was. I made a small donation today to your paypal. Thanks for this!
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  10. #480
    Thank you Gwydion, I appreciate that!

    I don't know why it would be the case that it's happened at least a couple of times that people need to drag weapons onto their sheets again. Unless there is some error with the way they had been put in the xml database, or that the xml database structure has changed slightly.
    There is no writing going on with the ranged functionality, just reading from the database. But ofcourse for the weapons to read properly, they need to follow the standard entry and format rules for the relevant values.
    Hence, why in some cases, re-dragging the weapons onto the sheets might update the database to whatever is the expected current format.
    Extension writer, FGU Backer, Ultimate License holder.

    5E Enhancer (development and support on hold for now)

    Combat Enhancer 5E Classic (no longer officially supported, community support only)

    ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.



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