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August 3rd, 2020, 18:33 #1011
- Join Date
- May 2020
- Location
- Iowa, USA
- Posts
- 55
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August 4th, 2020, 01:10 #1012
Notification
I've added discgolferusa as a collaborator to my GitHub for the 5E Combat Enhancer Classic and Token Enhancer projects.
With the purpose of maintaining and keeping the extensions working and current as SmiteWorks updates FGC.
Furthermore please direct any patches and fixes that you find to discgolferusa and they'll be able to push them to everybody.
Anybody else that wants to continue to contribute to either projects (including the FGU version), and are able to work independently please send me a PM and I'll add you as a collaborator.Last edited by StoryWeaver; August 4th, 2020 at 01:20.
Extension writer, FGU Backer, Ultimate License holder.
5E Enhancer (development and support on hold for now)
Combat Enhancer 5E Classic (no longer officially supported, community support only)
ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.
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August 4th, 2020, 04:16 #1013
- Join Date
- May 2020
- Location
- Iowa, USA
- Posts
- 55
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August 4th, 2020, 17:10 #1014
- Join Date
- May 2020
- Location
- Iowa, USA
- Posts
- 55
Change Log
Combat Enhancer v1.6.1
* Removed Debug statement that throws error : Script Error: [string "scripts/manager_token2.lua"]:1018: attempt to index local 'tokenMap' (a nil value)
* Added Method to remove error : Script Error: [string "scripts/manager_gamesystem.lua"]:41: attempt to call field 'useFGUDiceValues' (a nil value)
Token Helper v1.1.10
* Fixed flanking issue where foe with Unconscious status was still giving flanking advantage to ally. Fixed isActorDisabled5e call that was incorrectly returning nil for the ally record from the CT, so not finding conditions that should have prevented flanking rule from applying.
* Added ranged attack fixes submitted by agiath
* Fixed bug where Magic Stone cantrip was erroring because the maxrange value was returning nil.
These versions have been pushed to the Install Versions folder in the Github repo's located in post #1.
Let me know if you run into any issues and I'll try to get to them as quick as possible.Last edited by discgolferusa; August 4th, 2020 at 17:12.
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August 5th, 2020, 09:42 #1015
Hello, noob question;
Do I download this again and overwrite the one I have in the extensions folder?
And thank you!
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August 6th, 2020, 22:46 #1016
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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August 8th, 2020, 19:25 #1017
- Join Date
- May 2015
- Location
- Texas Hill Country
- Posts
- 69
I have a question about this extension. I just installed the current version and am having a (hopefully) minor issue. I wanted to play with it a bit, so, I loaded our campaign with these 2 extensions enabled, opened a map and dropped a couple tokens from the combat tracker. (There were a couple tokens already on the map from our last session... not sure if that is part of the issue). One of the new tokens dropped onto the map had a yellow exclamation showing. I take it there was some issue with it. But, at that point, I could do nothing with that token. I can't move it. I can't delete it.
I removed that character from the combat tracker and the token remained. I exited FG, reloaded the campaign without the extensions, and the icon was gone. I reloaded with the extensions and the token was back... still can't do anything with it. How do I get rid of it?
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August 8th, 2020, 21:42 #1018
- Join Date
- Dec 2016
- Location
- Las Vegas NV
- Posts
- 540
Good Day ddaley
I believe if the NPC or PC is in the CT and is at 0 HPS it will put them with the yellow exclamation and drop it to a different layer. As the DM you can change the layers by selecting the layer across the top of the map window. Or you can adjust the HPS in the CT or have a healing spell cast on it by dragging and dropping in the CT.
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August 8th, 2020, 22:16 #1019
- Join Date
- Dec 2016
- Location
- Las Vegas NV
- Posts
- 540
Good Day All
I just updated to the newest versions and I cannot seem to get the saves to clear. I type the /dsave in the chat and it fills with the basic slash commands. If I try clicking the Clear Saves die at the top of the map (Saw I needed to access it initially by clicking the grid selection) still nothing happens.
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August 8th, 2020, 22:18 #1020
- Join Date
- May 2015
- Location
- Texas Hill Country
- Posts
- 69
Thanks for the reply... After playing with the layers, I was finally able to be rid of the token. Apparently, the token was on the "feature" layer (even though the character had > 100 hit points). The first thing I tried was toggling between the top and bottom layers. That allowed me to select and delete the token. But, once I toggled back to the other layer, the token would reappear. However, once I specifically activated the feature layer, I was able to select and finally get rid of the token.
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