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April 18th, 2019, 02:31 #501
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April 18th, 2019, 04:36 #502
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April 22nd, 2019, 11:29 #503
- Join Date
- Nov 2017
- Posts
- 10
Excellent extension, Styrmir.
Perhaps it's a known issue but this currently doesn't seem to work as intended (i.e. the ranged-attack rolls are made at disadvantage if a PC is within 5 feet of an incapacitated hostile NPC):
- Considers if there are active enemy in melee range (of 5').
- Active meaning not suffering from the following conditions: Incapacitated, Paralyzed, Petrified, Restrained, Stunned, Unconscious.
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April 22nd, 2019, 13:37 #504
- Join Date
- Feb 2017
- Posts
- 607
I've just started playing around with this extension. There are some pretty cool features that are very helpful. Thanks for doing this. One of my players is having issues with it however. He continues to get a script error (see attached). We did try to delete out the item from his inventory and then re-add it but still are having issues. Any ideas what we are doing incorrectly? 577161109.jpg
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April 22nd, 2019, 13:59 #505
- Join Date
- Jan 2019
- Posts
- 21
Last edited by scarymike23; April 22nd, 2019 at 14:01. Reason: already answered. Should have caught up on the thread first.
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April 22nd, 2019, 22:51 #506
Styrmir,
I have a suggestion to put on the wishlist. Currently, the chat display results of all rolls outputs solid black text for the Roll numbers and modifiers, but the result is output as Gray. I think a lot of users would love to see some different options for that. For instant, just switching them so the result is clearer, or possibly different color options, etc.
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April 23rd, 2019, 12:40 #507
- Join Date
- Jul 2018
- Posts
- 88
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April 24th, 2019, 05:14 #508
- Join Date
- May 2007
- Posts
- 84
I have a suggestion to put on the wishlist. Currently, the chat display results of all rolls outputs solid black text for the Roll numbers and modifiers, but the result is output as Gray. I think a lot of users would love to see some different options for that. For instant, just switching them so the result is clearer, or possibly different color options, etc.
It does not do it by player color or let you switch it dynamically, but it does set the color to Red, Green, or Blue. And one version to make the font larger as well. I use the Large Red extension and it works great.
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April 24th, 2019, 06:11 #509
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April 29th, 2019, 22:09 #510
- Join Date
- Apr 2018
- Posts
- 109
Finding an issue.. I have a PC flanked diagonally with 2 NPC's.. First, if they are unidentified, I get a script error. Second, I can't seem to get them to attack with advantage.
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