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October 12th, 2019, 21:26 #731
- Join Date
- Aug 2016
- Location
- Minneapolis, MN
- Posts
- 6
I am also getting the following script error:
Script Error: [string "scripts/ranged_attacks.lua"]:430: bad argument #1 to 'find' (string expected, got nil)
I have tried removing everything from the CT and re-adding them and still the same result. When I remove the Combat Enhancer extension I dont have the issue anymore. I have also verified that I have the latest updatedc version and that the combat enhancer folder is copied into the host folder
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October 12th, 2019, 21:32 #732
The rogue has a custom created + added cross bow, I will get him (he's my husband xD) to check that everything is still set and see if removing everything and re-adding helps. Lots of replies here for me to go over too--will test it. Thank you!
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October 13th, 2019, 22:29 #733
- Join Date
- Dec 2018
- Posts
- 5
I've downloaded and feel I've installed correctly. When I load my campaign though and try to load the extension it has a big red X where I would choose.
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October 13th, 2019, 23:00 #734If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 13th, 2019, 23:20 #735
- Join Date
- Dec 2018
- Posts
- 5
Thank you. I forgot to put the helper extension in folder. Thanks for quick response
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October 14th, 2019, 00:36 #736
See this post on the previous page: https://www.fantasygrounds.com/forum...l=1#post455919
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 15th, 2019, 01:14 #737
Combat Enhancer 5E Classic version 1.5.8 released.
v1.5.8 (October 14th, 2019) (updated)
* Disabled FG version checking. [extension.xml: <script name="VersionCheck" file="scripts/manager_versionchk.lua" /> ]
With the upcoming FG 3.3.9 currently in beta, I decided to get ahead of FG version checking errors for v3.3.9 and going forward. Therefore I decided to roll out a new version of Combat Enhancer Classic with the FG version checking disabled.Last edited by StoryWeaver; October 15th, 2019 at 01:22.
Extension writer, FGU Backer, Ultimate License holder.
5E Enhancer (development and support on hold for now)
Combat Enhancer 5E Classic (no longer officially supported, community support only)
ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.
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October 16th, 2019, 10:25 #738
Hi Guys.. Loving the extension and a big thanks to all involved!
One thing I am trying to get my head around.. When I am using a purchased module, I have to redo/place all the pins on the top layer of the map? Currently, the pins seem to be placed on the bottom layer as standard. The players cannot access their tokens on that layer, and the encounters are added on a different layer to the PCs? Hence I am having to delete every pin and redo the encounter on the 'player' level. Am I missing something fundamental here?
When the extension isn't loaded, the encounters are placed on the player level?
Once again, fantastic extension and the players loved it!
MartLast edited by Martin153; October 16th, 2019 at 10:51.
Ultimate License Holder
Current Games - Savage Worlds, 5e, Traveller, RMC (MERP)
Lover of old school RPG: Traveller, MERP, RMC, Cthuthu
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October 16th, 2019, 14:51 #739
Without this extension there is only one "level". This extension uses the layers functionality from the Enhanced Images extension. Published modules don't know about this and so the pins are on the bottom layer. As the GM, just switch to that layer to access your pins (links) - use the "Toggle between the top and bottom layer" button in the image toolbar.
See the first 2 posts here for more info on how to use the layers, and the gotchas: https://www.fantasygrounds.com/forum...n-CoreRPG%2529
If the extension is running correctly it should put the NPC tokens from the encounter on the top layer (play layers) when you deploy the encounter to the combat tracker. I've just tested this and it's working correctly - clicking the down arrow at the bottom of the encounter window deploys the monsters to the combat tracker and, if they have pre-placement, the tokens to the top (play) layers. How are you deploying the encounter?Last edited by Trenloe; October 16th, 2019 at 14:59.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 16th, 2019, 18:18 #740
Last edited by Martin153; October 16th, 2019 at 18:22.
Ultimate License Holder
Current Games - Savage Worlds, 5e, Traveller, RMC (MERP)
Lover of old school RPG: Traveller, MERP, RMC, Cthuthu
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