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January 6th, 2020, 02:11 #781
- Join Date
- Feb 2018
- Posts
- 15
I've taken just to placing pins to the layer where I'm interacting with everything else. However, if you do this, you still have to switch layers to mask/unmask. Its not a big deal, and doesn't take much prep time. Another thing, if you can't find the approve move command on the radial menu, dotn worry. you can still approve moves with a middle mouse click; I think it just needed the radial menu space for other options.
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January 10th, 2020, 23:39 #782
Someone could help me resolving this : Runtime Notice: Host session started
Ruleset Warning: chat: Could not find icon (icon)
Script Warning: onZoom: Recursive control event or call terminated (imagecontrol:features_image)
Script Warning: onZoom: Recursive control event or call terminated (imagecontrollay_image)
Script Warning: onZoom: Recursive control event or call terminated (imagecontrollay_image)
Script Warning: onZoom: Recursive control event or call terminated (imagecontrollay_image)
Script Warning: onZoom: Recursive control event or call terminated (imagecontrollay_image)
Script Warning: onZoom: Recursive control event or call terminated (imagecontrollay_image)
Script Warning: onZoom: Recursive control event or call terminated (imagecontrollay_image)
Script Warning: onZoom: Recursive control event or call terminated (imagecontrollay_image)
Script Error: [string "scripts/ranged_attacks.lua"]:478: bad argument #1 to 'match' (string expected, got nil)
I've just these extension active.Ultimate Licence 4.0.10
French Player
Using FG since September 2016, FGU since Septembre 2020
with following extensions : Advanced Effets, All Automatic Effect by rob2e, Coin Weight, Constitutional Amendments,
Roll for Initiative, Death indicators, Battlestats, Alternative Wound Colors,
Dice Color Changer, Local Dice Tower
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January 11th, 2020, 00:40 #783
I think there are two parts to this extension. Have you downloaded and activated both?
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 11th, 2020, 08:23 #784Ultimate Licence 4.0.10
French Player
Using FG since September 2016, FGU since Septembre 2020
with following extensions : Advanced Effets, All Automatic Effect by rob2e, Coin Weight, Constitutional Amendments,
Roll for Initiative, Death indicators, Battlestats, Alternative Wound Colors,
Dice Color Changer, Local Dice Tower
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January 11th, 2020, 10:06 #785Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 11th, 2020, 10:22 #786Ultimate Licence 4.0.10
French Player
Using FG since September 2016, FGU since Septembre 2020
with following extensions : Advanced Effets, All Automatic Effect by rob2e, Coin Weight, Constitutional Amendments,
Roll for Initiative, Death indicators, Battlestats, Alternative Wound Colors,
Dice Color Changer, Local Dice Tower
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January 20th, 2020, 21:55 #787
- Join Date
- Nov 2009
- Posts
- 85
I love this extension, it so many good functions and features.
Has there been any discussions about making some or all of these features integrated into FGU? I my opinion this extension is so good, it should be base functionality for the next version of FG.
curious
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January 20th, 2020, 22:04 #788
- Join Date
- Sep 2007
- Location
- Denver, CO
- Posts
- 339
Hi, no but there's this other extension by the same author that should be what you're looking for for FGU.
https://www.fantasygrounds.com/forum...53-5E-Enhancer
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February 2nd, 2020, 08:38 #789
Hi, thank you Styrmir for your awesome work.
Want to ask the users how they handle the fact that the encounters of the official mouled populate in to the background layer?
Do you just replace them manually to the players one?
Do you rebuild the encounter in the players layer and then save?
How do you handle this?
For an encounter with 1 NPC there is no problem but when you have many encounters and several npcs per encounter then its a little pain to rebuild/change/replace them in the "proper" layer.
Hope someone has a clever way to deal with this o maybe there is a way to make the extension place the encounters by default in the players layer.
Thank you very much
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February 2nd, 2020, 13:12 #790
Styrmir do you think you can change the extension in order to make The encounters populate on the players layer or make the actual background layer the players one?
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