Thread: Mirror Image Handler extension
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November 21st, 2022, 18:51 #141
The casing issue was fixed in version 1.8, so quite a while ago.
Currently, the pattern that is matched is: one or more numeric digits, followed by a single space, followed by 'mirror' in any combination of casing, then another single space, and then 'image' in any combination of casing.
If you are fluent in regular expressions, this is the pattern being matched: "(%d+) [mM][iI][rR][rR][oO][rR] [iI][mM][aA][gG][eE]". I thought about changing the spaces to "%s+" to make it more flexible, but have not implemented that change as of yet.Last edited by darrenan; November 21st, 2022 at 18:58.
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November 22nd, 2022, 13:28 #142
- Join Date
- May 2020
- Location
- dunstable
- Posts
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ive tried posting before. im on classic and your extension comes up with an X on the selection page on load.....
so i cant get it....to run on classic....
help please
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November 22nd, 2022, 13:46 #143
Did you follow the advice in the first post that you need to have the Player Effect Removal extension loaded?
bmos' extensions
he/them
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November 22nd, 2022, 13:49 #144
Also, @darrenan you might want to update the Effect Removal Extension link in your post as it points to Nickademus' thread rather than your continuation thread.
bmos' extensions
he/them
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November 22nd, 2022, 17:16 #145
I will do that, thanks for noticing that.
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November 22nd, 2022, 17:35 #146
I'm seeing it show up as an X as well. I thought it was because extension.xml had 4.1.12 for the <root> version, but I changed it back to 3.0 and it still shows as an X. Can someone enumerate all the different reasons that an extension might be X'd out in FGC?
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November 22nd, 2022, 17:43 #147bmos' extensions
he/them
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November 22nd, 2022, 21:21 #148
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November 22nd, 2022, 22:00 #149
Ok, the extension directly attached to post #3 should now be compatible with FGC again. Let me know if you see any problems.
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November 23rd, 2022, 12:04 #150bmos' extensions
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