Thread: Druid Wild Shapes (for 5E)
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April 7th, 2020, 01:03 #211
I haven’t brought up FG to look at this yet, but one thing comes to mind. The Wild Shapes group, upon revert, should be empty. Fantasy Grounds itself, I believe, places the delete icon on the Group bar of empty groups. Just by chance, is your Spells group empty too? That would explain the icon being on both Group bars.
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April 7th, 2020, 01:12 #212
- Join Date
- Oct 2017
- Posts
- 22
I may have just revealed myself for a n00b. Went in to look at other campaigns and characters to find the expected behavior. As you guessed, my spells group was empty. (Testing the extension, so I didn't see the need to select spells.) In looking at the live campaigns I have, all the characters with spells (what I was comparing to) did not have the delete button. So....
Yeah, I feel like an idiot. But I am appreciative for your response. Thank you. Add spells to Actions and the delete button vanished. I'll go back to lurking.
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April 7th, 2020, 02:01 #213
@Verdigris No worries. Had it not been for extensive testing and use of my extension while developing and playtesting it, and seeing that little red icon time after time, I’m sure I’d have been tripped up by the same unexpected behavior.
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April 8th, 2020, 01:11 #214
- Join Date
- Mar 2019
- Location
- Sweden
- Posts
- 83
Do you know if there are issues with this extension on the latest FGC update? I had it working and it doesn't seem to be working at all now...
Nevermind - NOOB mistake - draging the token to the play instead of the icon
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April 8th, 2020, 01:13 #215
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April 9th, 2020, 10:51 #216
You asked to report issues
Im running version 0.12 B and just noticed when actor changes their speed drops to zero, doesnt bring over creatures speed.
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April 9th, 2020, 15:09 #217
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April 9th, 2020, 15:22 #218
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April 14th, 2020, 05:21 #219
- Join Date
- Apr 2020
- Posts
- 88
I am having an issue in FGU that when my druids temp HP is manually put to zero they do not revert back. If they take damage they do revert back. Thanks for the script it is very cool!!
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April 14th, 2020, 09:24 #220
I created a Ranger last night with an animal companion, normal way to give them control over the animal is drag the animal to their portrait, it comes up and says they are not druid and cannot wildshape. Is there some way to link your wildshape drag to the character having active effect wild shape running, and retain Character control over NPC's for those not wild shaping.
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