Thread: Druid Wild Shapes (for 5E)
-
November 21st, 2022, 16:27 #451
- Join Date
- Mar 2016
- Location
- Illinois, USA
- Posts
- 17
-
November 21st, 2022, 17:13 #452
-
November 22nd, 2022, 21:38 #453
Druid Wild Shapes Implementor (DWSI) Version v0.1.5 Released
I have just posted a new version (v0.1.5) of Druid Wild Shapes Implementor (DWSI) to the Forge.
This version remedies two issues:
- Failure to maintain proper map token size during WS and revert from WS
- Error thrown when Wild Shaped PC took damage
The script that fixed the above mentioned problems was pretty thoroughly tested to ensure robustness. However, not all other DWSI Wild Shaping routines were put through rigorous testing nor was the new version play tested in an actual game prior to posting to the Forge.
Details (should you be interested, and for my own edification):
1) The function CombatManager.getNPCSpaceReach( ) was deprecated by Smiteworks in August 2022. DWSI used that function to effect token size changes on maps.
2) Probably about the same time, the arguments for the function ActionDamage.messageDamage( ) were also changed by Smiteworks' developers. DWSI substitutes its own function for that ruleset function in order to trap and then handle damage inflicted to the WS PC that is in excess of the current TMP HPs ("the Wild Shape HP"). When damage in excess of the current WS HP is inflicted DWSI must cause a revert from WS and possibly report death of the PC should the leftover damage be in excess of the PC's current remaining HP. Because DWS_messageDamage( ) is called whenever the WS PC is damaged, to check for those conditions, the mismatch in the parameters caused the error to be thrown, irregardless of the amount damage inflicted.Last edited by Minty23185Fresh; November 23rd, 2022 at 14:39. Reason: minor text change
-
December 2nd, 2022, 00:00 #454
Thank you for the update. Love this ext. Glad the real life issues were resolved too.
-
December 2nd, 2022, 02:14 #455
Just checked it out. I have a TON of mods running and Druid Wild Shape still worked just as it should.
Thank You for your hard work and great mod Minty.Never violate a woman, nor harm a child. Give aid to those in need when you are able. Never follow thoughts of gain into the pursuit of evil, and never hesitate to kill the villain while you have the chance.
-
December 10th, 2022, 22:35 #456
- Join Date
- Jun 2021
- Posts
- 5
-
December 24th, 2022, 02:17 #457
- Join Date
- Apr 2011
- Posts
- 70
@Minty - great mod!
I have a question/request though. I have some house rules, and one is where my cleric gains the wildshape ability as their channel divinity. Is there a way to remove the restriction on just druid class and/or find a way to add it in for other classes?
-
December 24th, 2022, 03:16 #458
-
December 24th, 2022, 03:53 #459
- Join Date
- Apr 2011
- Posts
- 70
-
February 10th, 2023, 20:39 #460
- Join Date
- Mar 2020
- Posts
- 3
Noob question here. Our Circle of The Moon Druid 2nd level is not allowed to wild shape do CR 1 creatures.
Sem título.pngLast edited by gabriel0307; February 10th, 2023 at 20:48.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks