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  1. #361
    Minty23185Fresh's Avatar
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    Quote Originally Posted by Niwi View Post
    We came across what seems to be an odd bug last night. When I (DM) wild shaped the druid - the AC value was being calculated differently when he opened his character sheet versus when I opened it. He was morphed into a Dire wolf and when he opened his sheet it came up AC14 and when I opened his sheet it came up AC13. Also in the combat tracker it was using AC13 for him when checking hit values. Even more odd, if I had his character sheet open when I morphed him into a wolf - his AC would briefly show as the correct 14 and then immediately drop to 13 on my screen.

    Any ideas what's happening here?

    Only other extensions are Kitn Kaboodle and Better Combat Effects. FGU latest version.
    Very astute Niwi! I have no idea how long this has been happening.

    Some initial tests:
    1) if the player Wild Shapes their Druid, the player's AC stat is incorrect and the DM's stat is shown correctly. Further, Fantasy Grounds resolves an attack roll correctly.
    2) if the DM Wild Shapes the player's Druid the player's AC stat is shown correctly but the DM's stat is incorrect. And Fantasy Grounds does not resolve attacks against the Druid correctly.

    Fantasy Grounds is using the AC of the DM's copy of the character sheet to resolve the attacks against the Wild Shaped Druid.

    So, if the player Wild Shapes their Druid, even though the AC stat is wrong in their copy of the character sheet, Fantasy Grounds correctly resolves attack rolls against the Wild Shaped Druid.

    Restated: The player should Wild Shape their Druid and things will be okay, though their character sheet is wrong.

    I am extremely busy with non D&D issues until the end of October. I'll try to get this fixed before then if I can squeeze in some time now and again to work on it.

    Note that I did not test player on player attacks, (e.g. collateral damage from a spell).

  2. #362
    Excellent extension! I'm currently creating (and testing the extension) with a druid that is unable to control his wild shape form. I worked with the DM and came up with a D20 table for my known forms. I was excited to be able to use the extension to make wild shaping easier when I'm rolling.

    I do have one question though. The DM has random hitpoints set up for encounters for enemies. We thought the extension might randomly roll the temp hit points for the wild shape, but it seems to be using the default average health. Is this a bug, or working as intended? If it's working as should, is there any plans to add the ability to randomize the temp HP for the wild shape form?

  3. #363
    Minty23185Fresh's Avatar
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    Quote Originally Posted by TwigOfSpite View Post
    I do have one question though. The DM has random hitpoints set up for encounters for enemies. We thought the extension might randomly roll the temp hit points for the wild shape, but it seems to be using the default average health. Is this a bug, or working as intended? If it's working as should, is there any plans to add the ability to randomize the temp HP for the wild shape form?
    I’m away from my PC, I believe this has been implemented. Take a look at the Fantasy Grounds Options panel (little gear upper right). I seem to recall a DWS specific option to set this.

    [EDIT] Yep. It’s there. See post 84 of this thread.
    Last edited by Minty23185Fresh; October 26th, 2021 at 14:50.
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